Just like in cod
They are working on new movement animations
Such as? Can you link me to it? I must have missed it
I remember them mentioning it in one of the news posts. Dont remember which one
They did mention something about improving A.I covering in older post.
Still work in progress…
If this becomes true, then I hope AI won’t on the side where the enemy is located.
if they do this,we should be able enter in 3 person mode while covering
Funny thing is, AI does somewhat stick to cover but…
- sometimes they are on the enemy side of the cover
- when they try to hide behind trees, they just stand arround them at 0.5m distance, often bunched up in 4-5 person groups (even in wide formation)
- when they try to hide in buildings and shoot through windows, they simply stand in front of windows being an easy target instead of taking cover behind a wall and picking through the window
- in trenches they just stand in a tight line with perfectly visible head and torso, no ducking no nothing
I’ve noticed some static objects like the sand/log barriers in the Pacific trigger bots to act more aggressively when they are placed near them. Same with sandbag emplacements and the roadblocks in Stalingrad, bots love to start shooting like crazy whenever nearby these structures.
The AI is capable, but the game doesn’t tell you how to use them effectively
Indeed ! Spot on.
I would love to add another point to that about taking queues from the active player in the squad.
Now granted that this could be somewhat further evolved with squad formations, but I would like the squad to follow the general pathing of the active player, especially when entering and moving in buildings.
I would like the game to adopt the single file formation as a default.
I think this already sort of happens, when the active player starts moving, since my close and open formations collapse into a clustered gaggle behind me when I move quickly to a position.
I’m assuming this makes it easier for the default AI settings, but I think there is more work to be done here, as in the case of taking up positions or ducking/crouching when moving the squad should be more intuitive.
Equally, I would like to re-work the aggression settings further, so that there are some elements of range available to select and set here for the active player - ie I’m engaged by a sniper from long range 100m+, keep running and the downed bot can catch up later if it lives vs I’m engaged by effectively within 100m, go to ground and return fire by way of a basic example.
Clearly there could be a larger range of engagement bands with appropriate actions on being available to be set for the AI to follow.
The AI bots in this game are complete idiots. I have literally never played a combat game with such bad bots, and I’ve been playing since the 80’s . They spend all their time making shit look cool for us to buy, but zero time making them realistic. How hard is it to program a game bot to keep up with you when travelling from one point to the next? How hard is it to program a bot to stay in a building when ordered to stay in a building? Of course, we’re talking about people who can’t figure out simple match making either.