I would like to see these engineer built guns come with an AI gun crew that will operate them until a player decides they want to take over. And once the player leaves the gun then the AI crew takes over again.
If a player controlled squad operates the gun and runs it out of ammo then abandons the gun. The AI controlled crew will re-take control and refill the ammo within a 15 or 20 second time limit. .
Of course any kills done by the AI will be given to the engineer who built it. Any kills by players using the gun go to the player with control and any assists and engineer points going to the building engineer.
No this would be a special AI controlled gun crew that would always stay with the gun … It’s actually part of the gun … any xp it earns goes to the engineer that built it …
While a player is controlling it it works like it normally does currently …
Yeah I’m not talking about a trick or glitch in the programming … I’m talking a real AI controlled crew that will man, reload and fire the gun in the absense of a player controlled squad that may willing to do so.
From my standpoint, I build these guns and I may man them with my engineers but that’s not what my engineers are best at doing. And honestly why I an sitting there waiting on a plane or a tank to show up I could be helping to cap a point or building defenses to hold a point.
This is why I suggest that these gun come with their own adhoc crew to operate them …
for how much i would somewhat like them, they ain’t gonna come.
the only anti tank gun that “might” come controlled by ai, will be in a next future with pve missions.
the reason why, is because devs do not like Ais being capable of using tanks, and anti cannons, or even anti air.
just imagine a veteran trooper ( when those will be available ) or just a 5 star on a pak. we alredy know how powerfull they can be behind bushes, and how accurate they are at distance.
needless to say it will not come.
sorry. but i’m not the one denying those.
otherwise, we would have AIs capable of using tanks ( which there are, considering that were originally designed for the game. and was implemented at some point but than removed ) but we don’t anymore.
people would just farm and leave them in some places while being afk or doing something else.
enlisted is about decisions & risks.
like, you build an anti tank gun that you are going to use or someone else for time. time that you could spend somewhere else. but it can be an high risk, high reward.
depending on how evolves the battlefield.
time is a keypart in timing for drawning man power which could lead to victory, or defeat.
I would propose instead that a AI controlled AT artillery piece or flak cannon, something unique that is not available to normal players (perhaps something like the Flak 88, Pak 40, etc.) would be made available to engineers, but this is how I think it should work…
can only be built in certain specific spots that are controlled by the team. If that area is controlled by enemy you cant build there. The build areas are predetermined by marks on the map, and have to be taken like normal objectives, or open up when a local objective is taken.
can only be used by an AI team that comes with the weapon.
ammo is unlimited, but the weapon is inactive for a specific period while a resupply takes place.
While I understand the devs initial reluctance in the beginning, However it may become doable as time goes on and the core bot logic improves to make them more human like in their capabilities.
Capabilities such as seeing through vegetation and just having their LOS (line of sight) blocked by normal objects that would block human LOS. I hope that AI programmers have goals to implement all of those things in the AI.
Surely what we see today is not the best they can do and I’m optimistic that as time goes on the AI will become more realistic in how they react and function.
I will agree that implementing something like this currently might have some issues but maybe not as much as some seem to think or guess …
So Ill be adding to this (AI controlled AT & AA guns), at first I was going to post this on reddit but got filtered out from automated bots.
You can already order your bot to control the AA and AT guns if you are a distance away from it, that it doesn’t show the dismantle option. (Without having to do a trick do do the same thing).
You can only have 1 bot on 1 “vehicle” and ordering your other bots on another vehicle will make the bot get off and switch to the other. Ordering to control the vehicle will make the other bots guard around it.
For whatever reason when a bot enters, it will always move and try to face a direction. No idea where it’s trying to face.
The AI on the vehicle will ignore spotting and will not look at it and shoot. Even marking a tank the vehicle AI will ignore it. The AI follows the same canceling order by distance like the other units. As well follows the other movement orders.
I would like to see:
That AI actively shooting at planes and marked tanks
Being able to choose 1 unit to control that “vehicle” & stay on it until it runs out of ammo or:
the grey zone covers it
reinforcements have run out.
The player sends out a order to join back the infantry squad.
An option if I want friendly’s to use my AA and AT guns while its being used by my bot.
Least then you can have killable AI bots firing at incoming enemy planes built at the rear and have the players fighting for the objectives without getting bombed cycled continuously (Normandy).
I appreciate your thoughtful post but if we have AI controlled AA and AT guns then it needs to be a soldier and or an AI crew that is permanently part of the gun.
The AI needs to actively seek and engage air targets in the case of AA gun or tanks in the case of AT gun. And yes players should be able to take over the gun like they can currently but when they leave the gun then the AI crew will take over again until the gun is destroyed.
Another addition that i thought about is that the effectiveness of the AI controlled gun increases as the xp / level of engineer increases.
I really like the idea of giving engineers the ability to create manned AA and AT guns. I would like to reiterate, however, that I think placement should be restricted, otherwise it would be easily exploited.
Well yes I have heard the reports of people building guns inside buildings even though I have never experienced it myself. Exploits need to be dealt with but it still has nothing to do with this suggestion.
As for people building these and then leaving them, they will still have ammo limitations so wont be able to fire after they run out.
And they can also be limited per game in the same way that tanks and planes are currently limited. This will prevent them from being spam built all over the map …