those snowballed matches makes me want to uninstall the game.
20-60 seconds after an object falls. Delay the attackerās gray zone by just that much. All I ask
120sec better
so noobs have time to decide what to do.
A bit much. Donāt want me to turn the entire objective into Fort Knox now
make it have a different timmer depending of the map and the point :3
hard things are fun
Hm I wonder if anyone in gaming history has figured this out beforeā¦
But donāt you love being steamrolled when you donāt even have the time to build a rally when the next objective is already being contested? Genius game design
well they need minimum one minute objective lockdown after previous one has fallen.
I was going say same :>
Remember the last time we had different timers depending on the map? Capture timers that is. Better to make it a flat number across the board
most of the time i have to decide
if i spawn inside objective i fortified with engi and i suppose someone else spawned outside
so he is building some rally
i suppose wrong lot of times
so i have to guess what is more worthy a rally or defenses.
cause no one is going to build anything.
somtimes i got killed building my first sandbags.
where enemies are going to enter
just to discover no one is on the point.
and no one has build rally.
game is not that hard
hell let loose is 100% more complex than this game.
and i have to suffer this shit.
I go through the same thing, I like to try to fortify the defense points, but itās almost impossible to finish without being killed from behind or swallowing bombs
It also does not help that half the time when a game starts and I am supposed to be a defender, they spawn me so far away that the enemy is taking the control point before I can get there. I can understand somewhat if I am in my APC. Plus, all the cap points are at the same location game after game. So, DF should figure out a way of the system randomly moving cap points so people cannot get a jump on the next one.
Another thing I see is that when a cap point falls, to many defenders want to remain at the fallen cap point and fight instead of getting to the new cap point to defend. That is not the attackers fault, that is the defenders, I can sprint to the next cap point, meanwhile running past defenders running the opposite way towards the old cap point.
I am a player who likes the offensive side
Iām pretty sure that itās not too difficult to complete the defense of the next capture point within 30 seconds if most of the defenders have normal intelligence.
Maybe you should ask your teammates why they are wasting time near a lost capture point instead of defending the next capture point in advance
ye , but as defender if a turn the back to the enemy i end up dead
and its like i need to remain alive on the rear of the enemy so i can destroy rallys
and delay the attack to the next objective
i usually stay behind
WE NEED TIME.
to delay your attack
and i dont want to get shot in the back you know.
we all love attack
specially if the defenders are doing a good job
cause the game last and we have control on where and how we attack
we have freedom to try new things.
but defenders are usually screwed
specially the first seconds
if they neutralize the attackers then they can start securing the flanks and win somehow.
everything could go wrong ofc.
but we need time.
The time you spend preparing to defend is one of the few opportunities for success for the enemyās few normal people.
Hereās why you shouldnāt get protection time
But I donāt mind if the defender knows in advance where the next defensive point is and builds the defense in advance
Maybe when the enemy capture progress is higher than half
Or when one of the capture points in Demolition and Assault falls
The defender will display the next defensive point
Allow a few players to prepare in advance
anything that makes the match LAST
is welcomed
I just played, and two or three games ago as a level 3 Russian in Stalingrad. The Germans took the first cap point when they had about 142 left, so I double timed it acrost the open square with my one remaining dude, took a position in the cap point on the second floor and waited. As I am watching out the window, I can see every Tom, Dick and Harry either in the old cap point building, or on the far side of the square and they were all rushing towards the old cap point. About 10 seconds late, I hear āThe enemy is taking the control pointā. Needless to say, I wanāt going to hold out long with one dude with about 60 rounds of ammo in smg. They took 3/4 of the second cap point before any of my team mates made it to the cap point. So, instead of being done, we had to defend the third cap point, to which they got almost half of it before my team mates showed up to the party. Fortunately, the enemy didnāt have enough troops left, or they could have rolled right through us. So, we won, people got their kills but the game should have been over far earlier then it was. I have been on the losing side several times where my team mates refuse to defend the cap point
I love offense invasion the most and I am 100% behind locking the next point for at least 30s to avoid cheese tactics I will not elaborate on seeing. At the same time, defense always has the advantages offense cannot overcome
- No ticket bleed
- Knowing where the attackers are by seeing where your team is. Empty space = offense is there
Defense should have a ticket count if a lock between caps is implemented but only in that configuration my thoughts