Advancing in the game is overly difficult

46k xp to unlock the M2, so a bit ways until the P-47, but looking forward to it.

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Bro be so for real right now.
I’ve been pretty frugal with this game and have probably spent close to 300 in total over the course of 4 years. While that’s not INSANE, it’s still way more than most video games by a large margin

Bruh, I don’t think an ingame item costing 50 bucks is comparable with 50~70 bucks for a brand new game…

Also Discounted gam in Steam can cost less than 50 bucks… I think you are insane

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It depends on the type of the game.

There are some multiplayer shooters without periodic payments (a player purchase the game and can play it for 100 years), but these games are often not updated and occupied by hackmeisters.

And there are some games similiar to Enlisted (F2P + optional payments) which indeed are more expensive.

That’s why Enlisted never get that many playerbase while CS GO is the top 1 of all the game with 2 Million average playerbase in worldwide, and both are free, only one of them are autosustainable…

Hell an indie budget game like Battlebit Remastered only cost 15 bucks, was 20 but the Devs saw how many players like it, they lower it to 15, and that game has average 10~12k players everyday with every lobby filled with players and has insane game modes with 127vs127 players, a good server maintenance, more region server and very potato PC friendly…

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This is what I was talking about. I’m just a casual gamer and don’t have the time to put in. One solution, allow orders to be purchased with the ptp? Shouldn’t impact the current game structure much. Ideas?

Thanks for your response, however, I think you just proved my point. Inadvertently most likely.

This game punish teamplayers, encourage lone wolf and being incredibly scummy with F2P players, also baiting whales seems to be their top priority

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except for some players who do team play and you can do some magical things and you can get infinite power or do some magical game breaking things because you have a friend to work with.

This is why I firmly oppose some people on the forum who want to ā€œtake away the explosive chargeā€.Paying players can bring three tanks. If we continue to reduce anti-tank measures, it will only be the F2P who are unlucky.And F2P don’t seem to have any spare space to bring engineering teams or anti-tank teams.Otherwise, it will be difficult for them to win the commandos.

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