I wouldn’t object to them camping or running away, but they do make it harder for me to win. I will also try my best to lead them to victory, but you cannot be without any negative emotions because of their actions, which is why some additional rewards are needed. High difficulty=high reward, of course, it still won’t be more than the true winner.
Emotional compensation? Really? Yeah, no.
Oh thank God.
And most of them counter that with better MM system and stuff but we leave that one out I guess.
Yeah Especially in the old times where you couldnt play certain sides of campaigns because people only populated one side or in early days of merge where everyone was playing Germany. Completely natural and normal.
Hm Didnt see that being part of nature. Guess nature should write some constitution.
Apparently, punishing them for not playing doesnt help much either.
But we just need to increase to 200000% and then it will work.
Other games also have map filters and better MM but again, we leave that one out.
Crossing a river and tearing down a bridge, I think this sentence is very suitable for you.
People can swim I guess. Why make it easy?
No, I just don’t believe in participation trophies for the bare minimum. Buff battle hero rewards? Okay, I’m down. Buff achievement awards? Sure. But the bare minimum? Nah.
Upon closer inspection:
Unfortunately, the first condition alone is difficult for many players to adhere to.The minimum? Don’t joke around.
and how many of those games are as long as enlisted, how many are as imbalanced, could i have a list of those games to see if they compare to enlisted
Unpopular opinion but remove the “Winning Bonus” and replace it with a bonus that is given to the top 3 players on each team for performing well.
This is so dumb.
Playing games with bad teammates without running away is too foolish.
This makes other victorious players look like a joke.
Just quit and eat the -20%, it’s not the end of the world
Hmph, becoming a deserter is a better choice, obviously.
Yeah, it is
“who truly work hard” players doesn’t need anything more, if they builds more rally they gets hero reward, if they plays better in plane they gets hero reward, if they plays better with any class they gets hero reward, and if they plays “join any” they already gets exp, its not like no one here plays 1v5 or 3v7 everyday, but adding more and more reward will not happen, not in this game, it will kill the point of grind from view of devs. all these aside, you already got me wrong lmao, I wasn’t even against ur suggestion at first, adding rewards or not it doesnt change the fact about everything I said yesterday
Playing games with campers and putting in several times the effort still has a high chance of losing the game and losing 50% of EXP/silver coins.
Most players are not such masochists.
Should you say that you lost the game because you didn’t work hard enough?
Your poor hero reward cannot make up for the loss of victory reward, do you want me to say more?Or should everyone choose foolish random matches to play with factions and maps they don’t like in order to avoid losing the victory reward?Or is it that in your eyes, receiving rewards similar to those of the winning team is considered excessive profit?
I can clearly tell you that as long as I invite three companions, I won’t lose and won’t lose any rewards.You should be well aware of what this means, as individual players are undoubtedly facing difficulties.
Why hasn’t an effective map selection system been implemented despite the implementation of the damn deserter punishment? Guess why so many people are so angry, is it because players are insatiable?
If it cannot be guaranteed that the skill levels of both players are equivalent, then it is necessary to provide the losing party with some means to obtain rewards similar to those of the winning party through hard work. If desertion punishment is to be implemented, it is necessary to ensure that players will enter their favorite map.Many games that require matching have good map selection systems and rank systems, even the ranking mode of the very bad Word of Tanks (My evaluation of this game is very bad.) has a system that guarantees the top players of the losing side to increase their rank.Such systems are very basic.
The perfect map selection system, or giving us rewards as compensation for being trapped by poor teams and maps, is that simple.