So the Idea is, that the last campaign lvl will give you one additional squad slot for the campaign, meaning you can unlock 2 more slots per campaign, which will promote playing both sides, allies and axis, fixing future problems with the too one sided team preference.
There rly needs to be a way to unlock squad slots, cuz right now only having 3 units is really annoying to deal with.
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true. there must be a way for free 2 play players to unlock a extra slot over the times. even if its under some kind of event once every fullmoon.
me having up to 10 avaiable slots behind a premium and a paywall isnt fair against free to play players.
i have more squads avaiable at any given time to make an decision - this tank or the other, this plane or the other 2, multiple smg squads, multiple mg squads, a dedicated squad for every possible task at any given time, isnt fair for the reciving end.
there must be some sort of balance in this, a way for free to play players to aquire atleast 1 slot every now and then would balance the game over the times on the active free to play playerbase.
you want them now? pay
you want them one day, play and get it. (something around this)
8 Likes
There are too many unlocks in this game IMO. There are also too many restrictions when it comes to the units. I should be able to take as many squads into battle as I wish that are NOT tanks or planes. There should be no unlocks to that respect.
maybe I speak only for myself but having only 4 squads, 3 infantry and one of vehicles, it doesn’t seem a problem to me at all it allows me to concentrate on the squads I like (infantry, engineers, attackers, tanks) completely ignoring the others that I don’t Iike.
about the fact that there is a discrepancy between the premium and f2p teams I don’t deny it but it can be solved by simply allowing everyone to use 2 vehicles at a time not to only premium users this would solve a lot of problems
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I agree, however it seems to me the devs dont want it that way, so my Idea would be a compromise.
The most egregious problem, in my opinion, is the lack of a 2nd vehicle slot. Having to choose between plane or tank limits the tactical possibilities way too much.
Infantry is a bit less of a problem. Having more squads means you have to staff and outfit all of them i.e. spend much more bronze/silver. This doesn’t mean I am in favour of limiting infantry slots, either. Basically I am against all artificially imposed limits but I understand the developers have to make money somehow.
Giving non-premium players only 1 vehicle slot is where I draw the line.
So yeah, we need some way to gain slots over time (at least one) or don’t limit them in the first place.
(Also, isn’t it total bullshit, that you can’t even buy additional slots with gold, if you haven’t bought premium already?)
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i agree with you, it’s ok to use 10 infantry squads for premium players but tanks and planes are key elements of the game limiting them is against the game itself
Well actually disagree on this here, in my opinion we shouldn’t be able to bring both tanks and planes, since that is getting abused for “suicide revenge kills”
“focus on infantry” thus limiting vehicles is actually in the interest of the game, not the other way around…
Really how listen if i want do kamikaze i dont bother me to use tank i use only the plane f2p or premium so i dont see the problem here of use 2 veichle because wo want do kamikaze do it aniway
In that case though, we shouldn’t limit the abuse potential to fewer players, but rather address the abuse problem directly (how to do that has been discussed to death in other threads already).
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yes the game is focused on infantry, but veichle remain a key element
never understood that statement, you can switch these 2 words and it means the same:
the games “key element” is on infantry, but the “focus remains” on vehicles.
Infantry > Vehicles… done!
everyone understands that right?
Key element means they are on of the most important thing for pushing a point, cover infantry ecc ecc.
The focus is where the game is most played in this case the infantry
90% infantry focus 5%tanks key element 5%planes key element
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