Adding "xp Stealing" for SPG and fighters

I came out with a way to enhance SPGs (i mean tank destroyer) and no anti-ground weapon fighter:
When SPG and fighter destory high-tier veichle , they can “steal” xp from the opponent , that is,opponent’s veichle xp will reduce and transfer to the killer.
stealing rate(base on the opponent):
:star:0%
:star: :star:15%
:star: :star: :star:30%
(Premium veichle like jagdpanther shouldn’t apply this buff)
This will significantly increase the willingness to use SPG and fighter

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This is not gonna help anything except increase more toxic gameplay.

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Xp stealing would encourage toxic gameplay behaviour. There are better ways to make spgs and fighters more popular amongst players

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I don’t even care about the SPG part, this singlehandedly qualifies for the finals of “worst idea ever in this forum” championship. Chapeau.

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I didn’t notice the “steal” part. That’s stupid.

Just give more exp for killing enemy with many kills. Works more or less the same but is more fair.

3 Likes

Like what?
According to the rate I proposed xp stealing will only encourage the hunting of higher-level vehicles , low-tier player will not be affect.
Most of the current “toxic vehicle gameplay” is caused by high-tier vehicles, isn’t it?

Some people who have an axe to grind or want to make people’s days absolutely miserable by targeting you or if you’re known in the server and they can sabotage your match by just targeting you.

The existing top tier vehicles are better than SPG in every aspect, I don’t think anyone would let your infantry go by using SPG just to interfere your vehicle experience, and if they keep targeting your vehicle, there will be no xp to steal,then why they don’t just use top-tier tank? And if you are famous in the server, you are unlikely to need that xp.

Every campaign with SPG and fighter has better vehicle options,so this only increases the reward for mid-tier players against high-tier players. Cause i think toxic players wouldn’t use these less toxic vehicles for those little xp.

Whether you’re famous or not doesn’t make a difference Because if this were to be added it will make doing event a nightmare because some people might go out of their way just to sabotage some people just for the fun of it.

Like I said before, they have better options, and if they can tolerate infantry slipping away just to destroy enemy vehicles, that’s fulfilling the SPG’s duty, and I have a lot of respect for such people.

How about EXP always representing your contribution for your team?

Seriously, what is wrong with you?

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just use his statement instead of what you want his is at least the neutral one yours will promote toxic gameplay and problems in the future.

I’m really curious about what adverse consequences it will have, but you haven’t told me any specific issues other than “malicious sniping.”

When someone completes the event and they’ve got all they need they can go out of their way and start targeting people and start ruining their event for them by draining the points so they don’t end up getting the right amount of points so they can’t meet their quota.

I don’t understand what you mean.
score do representing your contribution for your team,but exp determines the player’s experience with the progression system.
I do want to ask the devs, what is wrong with SPG and fighter? They are too weak and unable to cause substantial “loss” to the enemy.
If all vehicles are free, what’s the point of destroying them?
This kind of penalty will not cause the one who does not value the vehicle to suffer a real loss, but will only reduce their XP gain.

I’d rather see a panzerIV/70 or SU-85M reduce my tank xp gain than see a King Tiger or IS-2 destroy everything. If your main source of xp is 3 star vehicles and got destroyed by vehicles that are weaker than you, that’s your skill issue.
Make players willing to give up top-tier vehicles and use SPGs is reduce toxic not Increase.
And if enemy team’s endgame player is spending time on the SPGs, it will greatly increase the friendly infantry advantage, bringing more xp and chances of victory.

You better realize that our opposition isn’t against the use of SPGs, it is against the extremely bad idea you pulled out to encourage their use.

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There are many ways to enhance SPG, and the point I care about is WHY xp stealing is a bad idea,in my opinion, it not only enhances SPG, but also demonstrates SPG’s ability to attack the enemy’s economy at low cost. just present your point,not just saying “bad idea”.

My (our) point is that we do NOT want our XP to be taken away from us, and any mechanic that can economically penalize a player for having played a match must stay the F out of this game.

Or do you want to spawn in your beloved SPG and see all other players instantly quit the match?

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Should everytime a rifleman 1 kills an assaulter 3, steal a whopping 30% of the assault player’s xp? It would promote the historical use of riflemen!
Same should go with flamethrowers units!

5rb0mg

I just don’t know how else to picture this. Xp LOSS in a game which has infinite grind. After 3 years, I haven’t got everything unlocked yet. My xp stolen seems like such a wonderful idea…

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