18k exp in 50 mins…Can’t even be compensated for the skill deficient teammates that Darkflow gave me…And the best part is I’m pretty sure that no matter how hard my teammates and I (only the top three of us) try to carry, bad players will always fuck your matches up… So I propose a solution. How about you give the losing team bonuses based on either top one or two players or how many bots are in the said team, in my case I’m pretty sure I had 7. 1.1x exp multiplier per bot maybe? You may give this to the winning team too, carrying bots ain’t that easy.
well you get bonuses for being an Hero and multiple Heroing to add
We’ve been asking for this for months.
Yeah I know about said bonuses, but I can’t just get over how one sided that match was and I was not given anything in return.
Know that feeling and the frustration ^^ But sometimes there comes great comebacks. Just had a game where all seemed like an enemy steamroll then we pushed them back out from no where.
You guys had an impressive pushback though on that game i must say
I really do think that the devs are so disattached from how the player base and lack of matchmaking affects the game. Let’s hope our requests gets implemented.
this is reason why so many players leave games that are not going well.
getting 1 easy best (grenade master) for +20% in a winning game +50% = 70%
getting max best bonus in a losing game = 50%.
70% > 50%. simple no-brain math. also carrying lazy noskill team is not fun. being a chew toy for the enemy team is not fun. no incentives to stay in a losing game and lots of reasons to leave early.
the game needs basic matchmaking to put equal #s of good and bad players on both teams. the game also needs to give top 3 players on losing team the extra +50% bonus to encourage players to try hard and finish the match even if it is not going well.
but Darkflow does not care. so nothing will get changed, and the problem will continue.
yep, there’s zero incentive to stick it out.
Would like that.
But what can we do…
I remember World of Tanks had a system where there are certain medals that will make the player of the losing team having the same bonus as the winning one alongside the first place of the team iirc.
Having the heroes of the losing team get the same bonus as the winning team may lessen the frustration and more incentive to keep fighting instead of deserting.
It will also fail to distinguish between the people who just sit in the grayzone firing he at random all day, and the people who actually spent their time pushing the point and making progress towards victory.
There is a big difference between WoTs and enlisted, and that’s the fact that IIRC, you don’t get respawns in world of tanks. So any player who did lots of damage/got lots of kills, helped the team approach victory. In Enlisted, however, there are plenty of ways to get lots of kills and such while not really doing much of anything to increase your teams odds of success.
F2P xp gain should be increased by now maybe then this game wouldn’t be as dead as it is now and promote players to try also yes please give top players better xp on the losing side this grind is hell
Amazing. Only 3 players left in total. Never seen that on that map. Maybe shouldn’t even count those who left right at the start so it’s only one.
Am I the only one who always sticks around until the match ends, even if we’re losing? I seem to be the only one ever dropping rallies on my team almost every time I play, so I wouldn’t be surprised.