Add NPCs to the game

When I talk about NPCs (non-player characters) I am refering to the AI soldiers that do not belong to any squad controlled by players. They came with the map. They usually perform a single task. Their role is to make battle more intense. We can also use them to balance a map by adjusting NPCs on each side.
There are 4 types of NPSs I can think of:

  1. Their role is to guard some key points on the map, or forming a line of defense. Usually, players won’t be patient enough to hold on to a position, we can let NPCs do the job.
    Example: German machine gunners at Normandy beach.


    Snipers on top of Monastry.


  1. Spawn once in a while without using reinforcement points and charge the front line. They are the “cannon fodder”. Sometimes too much enemy fire will cause the players to stay behind and camping. When that happens, players can charge with the NPC can let the NPC attract firepower.

  1. Field commander with some bodyguards in the rear. Players need to protect friendly commander and kill the enemy comander. (Killing commander doesn’t even have to be the final objective. Maybe killing enemy commander gives player some bonus points, or keeping the commander alive gives the team some extra NPC reinforcement)



  2. Others. Civilians running around the map that could cause some randomness to the gameplay. Or police force/partisans/militias that help players to defend the city or resist players’ invasion.

24 Likes

Yeah, they are already ingame. You can recognize them pretty easily. Their nick is something like LastDick or boob747282.
Those are official bots.

15 Likes

They are just AI placeholder squads for replacing human players. They occur because there isn’t enough player. Esentially, they are still “players”. That is completely different from what I was talking about.

What I am talking about are more like creeps in DOTA, minions and monsters in League of Legend, ground targets and AI attackers in air battles of War thunder, hostage in Counter-Strike.

8 Likes

He Is asking like a 3rd faction intependent from every other faction in the game and Commanded entirely by bots

i would really love to get more soldiers that performs different tasks or somewhat reinforce/assault points along side players.

more xp for ma self

not sure how old gens will be able to deal with that though… in terms of performance

2 Likes

Ramdon pleb uses his P47 and crash into location with his entire loadout.
Match over.

6 Likes

Yeah If we downgrade more, this game will eventually look as bad as HnG.

I think NPCs could be used well if secondary objectives were added to some of the game modes. The NPCs would be a reward for achieving some sort of non-essential objective, giving your team a small advantage. Similar to how it works in MOBAs.

2 Likes

Hide under some bunker.

I want quest giving npcs:

Reevors the French farmer:
“Oh brave soldier, there’s 10 axis soldiers in my basement, please help me get rid of them for a bottle of brandy/vodka/coka cola.!”

Reevor's_Storehouse_BG1EE

6 Likes

I really like the idea of adding some NPCs to the map to liven up the battlefield atmosphere.

Maybe if maps were bigger they could function as transport drivers?

2 Likes

I particularly like the idea of civilians running around in terror in the midst of the chaos of the battlefield. Would add an interesting element

3 Likes

Yes especially if they were added to urban maps, and could be counted as collateral damage.

Add side quests. Turn Enlisted into a RPG game. :joy:

2 Likes

Sounds like war crimes.

2 Likes

Could maybe work but with paras this could also result in fairly fast matches.

“its not my fault they ran in front of my bullets!”

These already exist.

As far as this goes, I think the better solution first and foremost is to be able AI soldiers to use emplaced weapons such as the MGs that come with the map, as well as the MG nests that you can build. Honestly even being able to operate AA guns with low- medium accuracy would be a good fit.

As far as snipers standing guard, that might be cool, but the game already moves too fast for that to make much of a difference. If they slowed down the game pace I could definitely see something like that coming in.

Battlefield taxi. :laughing:

1 Like