Add deserter penalties

good for you I suppose? (want a pixelized medal?)

Though perhaps to some, really unbalanced matches, simply aren’t fun and not worth it. Maybe if there was some way to ensure each teams had the same amount of stacks (there are, all Wargaming games do) there would be less of an issue.

Or map choices / mode choices that are hopefully coming, would help a great deal. with those, funny desertions penalties would make sense.

But those fixes should really be a thing BEFORE penalties are added to appease… some ppl.

Just food for thoughts.

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In all honesty there probably shouldn’t be any more than 1 or possibly 2 stacks on each side. I feel like that’s the biggest thing that honestly kills the joy of the game, as one team is so well coordinated, and the team you’re left on doesn’t even know what a rally or the point is.

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It’s what I meant.

Some ppl here are seemingly masochists and dig that, but… most are here to have a good time and being seal clubbed just ain’t their kink.

I know in similar pvp games, like Word of tonks, world of warship, etc, there’s stack balance in place: there will always be the same amount of stack per team. If not, the team with less stack, will be uptiered a little to compensate.

Makes things fair and enjoyable.

That, and ofc, map and mode choices.

Once all this is in place… by all mean, bring funny punitions like the one shown by @Myrm1don . I’d like that it would be hilarious.

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Again, you’re just re-affirming my point.

Once the map/campain shit comes along, then there will be no excuse for desertion.

Cool.

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you have selective omission?

cool cool.

Not at all, but if you’d like to agree to disagree, then I’m cool with it.

I’m not here to argue over semantics.

interesting coming from the one who posted (argued) the most in this thread…

But sure, be my guest :slight_smile:

Mate, we can argue all night long if you want, but that isn’t my style.

I’ve made my point, if you disagree with it, cool. You’re welcome to your opinion.

Whether or not it goes against mine, is fine.

I’m not here to molly-coddle your feelings. I put forward my opinion, that’s all.

You’re welcome to agree or disagree. I genuinely don’t care for either.

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6 console quitters, impressive

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Whats the difference between 6 console quitters or 6 consoles that play?

Ooh Puss In Boots GIFs | Tenor

couldnt resist mate :stuck_out_tongue: just a joke

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Lmao.

It’s a problem. And you clearly have no idea what we are even complaining about.

It is problem when someone blatantly bypasses the system without any penalty whatsover. And in doing so, he gains benefits compared to people who are trying to play the game properly.

We don’t talk about you leaving the game from time to time when your mom calls you for dinner.

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There’s simply no real excuse for deserting your team, no matter which map or mission, other than network issues, or a hardware problem.

Fight your battles, people! It’s a game, for fuck’s sake…Your win/lose/kill/death ratio means nothing to anyone else but you…

:slight_smile:

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I don’t mind desertion per se. I just find it completely unhealthy for the game when people who desert and thus bypass MM and the game system as a whole. That they have without any penelization benefits such as:

  • cherry picking maps/gamemodes they want to play
  • artificially influencing stats
  • ability to just cherry pick stronger teams (=much faster grind because of 50% bonus for wins)

While players who try to not desert simply don’t have these benefits. And thus they clearly have a less comfortable gaming experience than those who desert.

The system as it currently stands is simply one that literally rewards desertion. And absolutely screwing up players who goes in line with the system, not trying to bypass it.

And I don’t blame anyone when they take advantage of it. It’s just a flawed system. It shouldn’t be possible to systematically desert just to have these artificial benefits that you can’t get otherwise.


The best system would be if it was similar to WOT. Where your tank just stays in the battle until the battle ends. Meaning - until that battle is over, you can’t start a new battle with this tank.

That’s how it should work in Enlisted as well.

Once you leave the match, then you just shouldn’t be able to go in other match with that nation until the match you deserted ends.

I think that would be perfectly fair. And I wouldn’t punish desertion in any other way.

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you had 1 bot before that 1 player deserted. you probably got roflstomped and that is why he left. after second cap was captured, 5 other players left.

you would have lost with or without those desertion cause simply your team was useless.

agreed. you can see from above that 3-5 people left cause of map/mode. although most of them were replaced, it still takes time to replace them.

i can get behind cooldown period of not being able to play for next x minutes/hours progressively depending on number of desertions, but this is excessive. overly harsh punishment will lead to players stop playing the game.

that is like 1 out of 20 matches. other 19 are just one sided beatdowns.

you are missing the point. it is not about some imaginary ratio. it is about enjoying the game. people dont enjoy certain maps/modes or they dont enjoy one sided beatdowns or playing defender for 10 maps in a row.

give me a normal invasion match(on non reverse map if possible) vs team that is potentially winnable and i dont care about outcome of the game cause match will be enjoyable.

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i dont care about these stats
i do care about
steam rolling games (games 15 minutes and under)
people not playing the objective thus causing steam roles
games getting steam rolled and thus scoring low points/silver
games where both sides play ww1 and refuse to attack each other sniping across an empty space

look silver/exp per minute game
games with little combat
games that are not fun
games where two tanks shut down half the map in mutual support, so yes i will not play a game i do not enjoy, i will not waste my time

That isn’t true at all.

That’s my point…

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Well they make the game faster obviously
smug (2)

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The funny thing is, moderators did play in super stacks before and I have seen them doing so couple of times years ago (hmm, wondering how many of them still left). It’s not like they didn’t know or hadn’t abused the mm system.
At the end of day, who cares? It’s a casual shooter not competitive esport. Even warthunder has better desertion and mm rules.

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Deserter penalties are never going to work unless they are very strict, like suspension or banning. However, that doesn’t help DF out with player numbers so that’s not an option. Short of that, no penalty DF imposed would stop me from deserting if I wanted to desert. So, we’re stuck with it.

Everyone for some reason thinks punishment is the way, however, how bout asking DF to give incentives for people to stay instead of threatening them if they leave? I see an awful lot of people desert that are battle hero’s and have 50-80 kills, so why would they hang around just to desert before the game ends? They don’t want the loss on their %, and they still collect tech tree points, as I have cashed in before when I chose to desert. Give NOTHING to people who desert, and do away with the win loss % so people who don’t want to ruin their artificially high percentage won’t have to worry about that.

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I prefer the timer more.
In some countries the internet connection is not really good, XP and silver penalties make it difficult for many people.

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