Lets say that you use panther
You have perfect spot where you can see everyone
But you are facing front
You are distracted by enemy tank or smt else
And 3 infantry man kills you from the front by 10 meters
Exactly in front of mg port that does nothing
That’s why they should add AI to the bot who is using it
Only where I saw it work was LVT with MGs
And I don’t understand why can’t we have it on other tanks too
3 types of orders
- aggressive ( attack infantry as fast as it sees it and is sure that it will hit)
- neutral ( attack only why attacked first)
- passive ( doesn’t shot even when attacked)
18 Likes
Nope that’s a buff, you get rid of gray zone tank ok, or some other nerf otherwise it’s a straight up bug, maybe increase mg overheating. Maybe decrease the splash area, and before you complain tell me how it’s fair. Tanks as they are , are balanced. If you add an ai gunner you have to nerf something. A bot on a stabilized gun with a large magazine is murder. Also got have crazy aim the only real downside is the time it takes to acquire a target. Bots with fully auto weapons get kills. A bot that can’t be killed by infantry weapons would be op.
So first you need worse bot crazy but true it’s only the slow reaction time that makes bots suck that and pathfinding. But since a bot is now in the tank wrapped in armor bots go from f to a. You are also asking for hull mounted mgs if I am right don’t work now. So doubling the number of mgs again are you going to give up ammo for that mg and cannon. Otherwise that’s second buff meaning so tanks might be over powered.
Low capacity mgs are no big deal and need the buff to there 20 shit mags. But you have one mg with 50 rounds or more no big. You have two of then and suddenly you are not without at least one mg. Infantry are supposed to be able to kill tanks not easily but possible. You want to add a bot and a hull mg what are you putting in the table. Because between he shells and the gray zone tanks have enough. Maybe we should give tanks an AA gun you know so they can do it all.
Tanks are in weaker state than ever. Now every soldier can pull out rocket launcher from his arse and nuke your tank in 1-5 rockets. You have to be wary of:
- Infantry appearing out of nowhere with a faust
- Infantry appearing out of nowhere with a demo pack
- Infantry appearing out of nowhere with a tnt
- Guerrilla appearing out of nowhere with a tnt/demo pack
- Paratroopers that land near you (especially on the roof)
- Enemy tanks
- Enemy planes
- Enemy AT guns
- Enemy mortar team (BR5 only)
Ain’t it too much? Where is reward for such insane risk? While Planes have no risk and only reward, as they have just one counter - other planes, AA are not reliable and too slow vs jets ,while SPAA is even bigger joke.
Tanks being that fragile are not such big issue at BR2 as not many people have ultra powerful Panzerfausts, while BR3-5 make them have literal zero armor and just using them is asking for trouble.
Have you ever heard of a team game that gives rocket launchers to every squad? I did not outside of Team Fortress 2 but this should be a realistic game not fantasy land where everyone can carry 6 single use Panzerfausts.
Those AT gunners are usually very precious and once you lose him it’s a big win for a tanker and enemy team, there are no consequences of losing AT gunner as you can just use demo pack/tnt or spawn plane or another squad with yet another AT gunner.
Tanks should get incentive of being able to cap points at half the rate, why do you think they want to stay back in a greyzone? Because they are scared of blowing up instantly as they are spotted in near proximity of AT gunners and like i just said they are allowed to be added to every single squad.
9 Likes
And if tanks could not shoot out of the gray zone you would have a point.
If tanks could not shoot around a corner and behind you killing an entire squad you would have a point.
Just removing tanks ability to permanently stay in the gray zone like a two to three minutes cap.
When people use tanks fairly you are right they are underpowered, but when staying in the gray there balanced. Now and would be op with an a bot and another gun.
If I am right and those kills were out of the gray or at the edge buffing those tanks is needed. But as gray zone and tanks exist today it’s far to much of a buff.
You are right
Now almost everyone can destroy tank without any problems
Even infantry squad just with dynamite and unsuspicious tanker as enemy
4 Likes
Tanks are supposed to be like this
To make enemy infantry afraid and hopeless against them
Not just that they are easy kills right now at almost any br
4 Likes
if everyone had the same amount of slots
if f2p had more then one vehicle slot
having overpowered tanks limited to two slots only paying players can spam
you are going to loose a massive part of the population
people who cant or wont play
people who want to play some before paying
not opposed to making tanks stronger
but if you do that you would need to alter/fix the entire system
prevent payers from cycling vehicles
1 Like
Would prefer if hull and turret mgs are linked to the commander view.
1 Like
Lol No.
Tanks especially in CQC and urban combat areas, were extremely vulnerable to infantry with anti-tank equipment. And generally, tanks without infantry support proved to be extremely susceptible to infantry.
Tanks excel at longer range but this does not work in Enlisted because most maps are even too small for mininum battle range.
5 Likes
Unfortunately the tank models and mechanics come from War Thunder - and for some peculiar reason WT only allows turreted hull MG’s to work - eg the T-28 and T-35, and, oddly, the twin .50’s on the M-6!!
3 Likes
People demand realism in this game but when unescorted tanks in close quarters are vulnerable to infantry AT weapons suddenly it’s a problem…
I think maybe their aggressive range should also be limited so that they can’t snipe across the map. If the infantry do something to draw aggro or you fire something near the infantry then they should be able to see them, but otherwise they shouldn’t if they are too far.
I completely agree: it should be manual, it would not break balance but increase realism and authenticity.
Right now the MGs are "“purely cosmetic” on most tanks. Jagdpanther is an exception I know that has working hull MG.
The model is already there, and you can already use multiple MGs when your commander is out, so it should be easy to add.
based on the fact that most tankers hide on the edge of the map and still get 1shot by a bazooka, I’d say that hull mg is really needed
1 Like