Now the pistol needs to be redone,Can be increased.Distance damage is reduced.But you need to increase base damage,To make pistol more lethal in close combat.The effect of the new body damage reduction mechanism on pistol has apparently surpassed that of all other guns.Since pistols cannot be upgradedd,the damage and power will always be lower than that of submachine guns of the same caliber.The new AI reaction will make the current pistol more embarrassing,Especially the single-acting revolver,Often even losing to bayonets in close combat and even the gagger…And in reality the M1917 revolver and the Nagant M1895 revolver produced during WW2 are not single-action revolvers,This both affects the experience of using these guns and is not true,If you want the player to experience a single action revolver,you can bake the H button change the firing mode instead of forcing the revolver to single action,Te M1917 revolver, in particular,had a 90 rate of fire that made it completely ineffective cpmpared to its predecessor,the M1909 revolver,and the reloading animation was wrong,In comparison, the new M1909 reloading animation is much better.
As for the M1 carbine. regardless of its recoil,at least its rate of fire now needs to be improved,since the rate of fire of the carbine upgrade does not increase,so the rate of fire of the M1 carbine is only 320,which is lower than most semi-autimatic rifles.
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Now many pistols with only 1.3 damage per 100 meters are toys in non-melee combat,such as the Mauser C96,which also needs to be change.
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Man, if you’re using pistols at 100m, you’re already doing it wrong.
Be that as it may, it makes sense for pistols to do less damage (and have slower velocities) than SMGs in the same caliber. The M1911 pistol with its 5 inch barrel is not going to hit as hard at range as the M1 Thompson with its 10 inch barrel, but they both currently hit about equally up close.
As for the revolvers, you’re absolutely right, but I hate both of them. The m1909 .45LC colt new service wouldn’t be in service except as a personal weapon by WW2, we’d have been issuing both Colt and S&W M1917 revolvers in .45ACP using half clips (not the full ones that are in game) and both of those guns are double action.
The M1 Carbine is a different story. It currently does about as much damage as it can for the caliber, when compared to SMGs and Assault rifles, but because of the damage mechanics and the artificially limited RoF of all semi-auto longarms in this game, the M1 is next to useless, and the M2 doesn’t make a lot of sense in the Pacific until the final stages.
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100 meter damage 1.3 is an example, such as Mauser C96. Not that I’m going to use it at this distance, but a gun with this attribute would have to use almost an entire magazine to kill someone even at 20 meters,This is a bit of an exaggeration. A pistol with 2.8 damage at 100 meters will perform significantly better at 20 meters than a pistol with 1.3 damage at 100 meters.
Since your game doesn’t have stopping power the pistol needs to be at least as good at melee as it can be.
In the past, Chinese army pistol teams using the Mauser C96 and its derivatives to assault the Japanese Army could also suppress the Type 38 rifle in firepower,And this game only shell shock without fire suppression effect,That’s why our pistols need strengthening.
The M1 carbine has a rate of fire I’d say at least 350,Otherwise there are a lot of emergencies where you don’t even get to fire a second shot.
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So, here’s why I can’t agree that pistols need an upgrade.
First, the c96 does 5.3 @ ten meters

Since pistols aren’t primary weapons, but backups for cwc situations when reloading or manually cycling a bolt gun would be too slow, but the distance is too far for a knife, this is fine. At ten meters, the c96 will down an enemy in two solid hits, not limbs. For our current gunplay balance and in-game use cases, this is perfectly fine. If you upgrade the hit power on pistols, you have to do it for all pistols, which means doing it for all smgs for consistency’s sake, and all of a sudden it doesn’t make much sense for rifles not to get an upgrade, too. Power creep. As for the M1 Carbine, the problem with it is the same as the problem with all semi-auto longarms in the game: artificially limited rate of fire. The 350 cyclic is fine, but it needs to be able to fire as fast as you can click the mouse to be effective thanks to its low damage, high dispersion, fast falloff etc. It’s a CQC weapon, to the exclusion of other roles, and the semi-auto nerf is what made it basically useless.
As for this, as much as I hate to say it, in this case we can’t apply real-world gunfights and ballistics to the game, it just doesn’t mesh well. IRL, any gunshot wound is going to take you out of the fight at least briefly, even a glancing hit or one stopped by armor is a few seconds distraction, and that distraction can get you killed. No one wants to be hit, and that’s why supressing fire works. In a game where a single pistol or SMG shot that doesn’t kill you, doesn’t matter, where you’re only out of the fight if you can’t shoot, it doesn’t make sense to apply real-world ballistics. If we did, every rifle in the game would be doing lethal, fuck-your-medpack damage at most of the distances we actually fight at during a match. We see what, 300 meters as a long shot on most maps, for infantry? WW2 era battle rifle cartridges like the .30-06 and 8mm Mauser are carrying reliably lethal energy at 900 meters.
Hell, 6.5mm Arisaka is carrying more energy at 1000yds(914m) than 9mm Luger military loads at the muzzle

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It’s meaningless for you to calculate only ten meters. I have said that this kind of gun performs poorly at a longer distance. It often needs to consume a magazine to knock down a person,Even if it’s only 20 to 30 meters.This is neither true nor reasonable,Because every ten meters will reduce the damage of this gun by 0.4,5.3 It only takes 30 meters to descend to 4.7,You need three bullets to hit your torso to make a person fall down temporarily. You may need at least two more bullets to kill it further,This is ridiculous,Soldiers in the game don’t bleed, and they don’t have lungs or hearts.This makes it impossible to effectively use these 100 meter pistols with 1.3 damage in non melee situations.The damage of handgun at 100 meters is 2.8. The damage at 100 meters is more than twice that of these poor people. At least four bullets can still knock down a person at 100 meters.The pistol with 1.3 damage per 100 meters can only have 3.3 damage per 50 meters, and it also takes at least four bullets to knock down the enemy.
As for the M1 carbine, it needs at least 350 firing rate, which is fair and proper
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No, it really isn’t, even if that was the only distance I was taking into account. Pistols aren’t short-medium range weapons, they’re short range backup/personal defense guns. The longest distance the USMC qualifies for pistols as far as I know/experienced/can find is 25yds(~22meters).
Then there’s the fact that you’re playing a game where the M1 Garand does 14.4 hit power (I’m using max upgrades and shortest distance here for comparison’s sake, we all know that falloff exists) while the Springfield, chambered for the same .30-06 cartridge, is doing 25.4, just because the Garand is semi-auto. Same bullets, at the same velocity, 11 less hit power for reasons. In a game where the Garand won’t down your target on a solid chest hit at 300m, it’s ridiculous to ask for pistols to do so at 100m, where you’d be lucky to hit at all unless you had a stocked pistol with adjustable sights, like the Artillery Luger or a stocked Browning Hi-Power.
As far as the carbine goes, they should un-nerf SA RoF. The cyclic rate on the M1/M2 is 750rpm, there’s no reason why it won’t SA as fast as I can click. Especially after the BA damage buff, SAs really kinda suck in comparison, with the artificially limited rate of fire.
The fact that semi-automatic rifles and bolt rifles differ greatly in power is also a mistake.
One effect that can be intuitively felt is that the semi-automatic rifle can’t limit the target’s movement when it hits the limb. Imagine that. 30-06 bullet hits a person’s leg without affecting his running and jumping. How strong should he be? I don’t think John Rambo can do it either.