Why are holes so important?
Bullet holes in bodies are much more important than all other bloody effects and violence mechanics. Because in shooter games, the main way for a player to interact with any surface is by shooting. And shooting leaves holes on surfaces. The main object of interaction for a player is the enemy. And when there are no signs of this interaction on the enemy (the main object of interaction), this is a huge minus to immersion.
First of all, I would like to say a huge thank you for bringing back the holes. Whatever they are, the main thing is that they are there.
In short, it has become a little better than before, but not much.
The main problem is still the same - you can make no more than one hole on one βbody partβ.
And also, in my opinion, the holes on the head are somehow not stretched correctly. (Can this bug be turned into a feature for melee weapons?)
Yes, itβs better than the [REDACTED]faces that came before, nevertheless.
What is the essence of the suggestion?
Since you have some unreal technical difficulties with the implementation of such a lost technology of ancient highly developed civilizations as holes, then maybe at least increase the number of these zones in which you can make no more than one hole?
Or increase the number of holes per zone to three to five.
Well, the atmosphere in the game is no longer pleasing, the balance is not pleasing, I thought that at least quenching the thirst for violence would make me happy. So that the holes were like in CoD-WaW. But alas.