Correct me if I’m wrong, in current version of the game you get logistics (both weapon and troops) from reaching a certain amount of campaign progress, which I think should be changed. I think it should be earned by battle result. Like maybe 1 random card for getting 1500 score in a battle or something. Because currently there are no reward for playing well in battle aside from getting more XP.
i disagree.
in this way, you would finish the game earlier and have super squad almost after a couple of matches.
by doing that, people that are not good wouldn’t enjoy the game at all.
not to mention, this will most likely frustrate people. enlisted it’s not meant to be competitive just for having logistics cards.
sorry, but i disagree on this one.
anyway, cheers^^
Long we’ve been asking for another system than a lootbox (Logistics) but till now no progress made, the issue with lootbox system is the nature of the lootbox system thus the issue can be solved by using a different system to get both soldiers & weapons.
well, what I’m thinking is that we need a “short term” reward.
It can be anything, like we have silver lion in WT, although it can’t be used directly, you see the number growing up.
you need this kind of “short term reward” to keep people feeling they aren’t grinding for nothing.
In current game, logistic is the only thing that can be done this way, that’s why I bring it up.
Maybe it’s not the best, yes.
tbh the weapon logistic system we have rn is somewhat of an improvement, I just wish the crates would always overlap 2-3 levels at most instead of going from 1 to max. Or maybe filter for weapon type (maybe just limit the filters to CQC weapons (SMG/Shotgun), Rifles (Semi auto and bolt action), Pistols, Equipment (medkits/grenades but you’d get like 4 per crate), heavy weapons (LMGs/AT rifles/mortars/flamethrowers)
personell logistics are still sheit tho.
Here is the point, the system (lootbox) is bad enough on it’s own for it to require another system added to it to make it somewhat better, if this doesn’t warrant that it’s bad enough I don’t know what does. Systems added to it to ease it a little bit usually have a break point, means it would still be a little improvement until point where it makes the lootbox irrelevant.
With how it currently works, going for weapons would make you suffer on the equipment department as new soldiers doesn’t come with midkets. It would even take you a 4 openings to get the weapon you are after (the very first one would give it), note that the default infantry division got it squad perks for the weapon upgrade changed (on USSR at least) from Mosin 1907 to to M91/30, this means that the most redundant weapon you are going to get most of the time (Mosin 1907) having really bad upgrade ratio (which further doesn’t help the lootbox system even with this improvement).
To me it’s still the way to go for weapons & equipment since the weapon delivery would still give you random weapons without equipment, changing them to give equipment even if just midkets to begin with would defeat the purpose of weapon & equipment existing (this is sort of the break point I was talking about), basically its a loop after loop if you touch this this breaks up & so on.
Yet for the developers confirm that they are welling to ditch the lootbox system (logistics) & experiment on how to get weapons & soldiers so the community stop with arguing about in future dead system, wish it would come sooner than later since such system would also require an intensive test for sharpening the rough edging & polishing.