About assault rifles for medics and engineers

I have suggested before that Medics should just have access to Riflemen class weapons. The Soviets were the only one to occasionally give SMGs to their Medics.

Either they should just make Medics just have rifles and remove SMGs, or just have Medics have both rifles AND SMGs. I’d like to give my American Medics M1 Carbines

There only 4. Theoretically they could just simply change them to Assaulters. I mean people buy squads for their weapon anyway. I even said to myself I’d get those squads if they were Assaulters

I personally have a pipe dream that they would change them one day

Make it a fresh start

Arma, HLL, PS, Squad are far more realistic than enlisted and have some kind of resurection system.

it kinda makes sense to have smgs for medics as they are small and such but yea ill agree on the assualt rifles being dumb to put on them but on that note i belive they should be ablr to hold carbine rifles at the very least and always belived other classes like pilots and tankers should have stuff like m1 carbines

what if we gave them a deployable shield, no not energy something they could set up or use when healing soldier’s so they are not a sitting duck unable to shoot back at enemies

it is hard to implement it in enlisted cause of squad system. your squad dies, you spawn into another squad and there is nobody to control the old squad. maybe you could resurrect only if somebody from your squad is alive.

Well fairly often you die to 1-2 hits so not much for medics to do.
As well as considering the fast pace of the game id say its quite alot faster just to spawn a new squad or switch to next AI rather than wait for medic to arrive to do its magic.

If we take teh firepower off from medics im quite sure they will just become another radio operator 1 which is hardly ever used due to being quite useless.

How is this problem unique to enlisted? It’s present in all games with revive and it’s easily solved.

I’d say that if clases need to rely on heavy firepower instead of their abilities, the game is badly designed.
But I won’t say that because it’s the best ww2 shooter ever and it has no major flaws.

it is not easily solvable in enlisted. you would have to introduce incapacitated state where soldiers dont die when killed (also question about score) and option to wait for revive instead of going into spawn screen.

overall it would heavily slow down gameplay if people wanted to give chance to medics. and most of the people would just choose to respawn cause of fast gameplay.

revive mechanic is more suitable for slower pace games.

This is not unique problem in enlisted.
And all games I know solve this problem with ease. Look at BF for example.

Probably yes.
But imo the real functionality if when some of your soldiers die. Then you can use medic to revive them and get back some of your swuad’s strenght back.

In the worst case scenario ppl won’t use it but imo it’s worth a try.

that still dont explain how tho like i am curious on what this “better healing” is like what can it be that isnt a medic gun from tf2 and not going to player from player healing unless you mean medic AI?

enlisted cant implement it easily. it already has down status (aka easy implementation in other games) after which enemies can finish the player off. and it has self heal/revive and it has mobile spawns (aka bots).

for medics to be useful you would need to remove players ability to finish off the enemies and remove player self heal/revive.

Personally I’d like to remove this weird “downed” state from battle royale game. But it’s not necesarry.

5 states:
Ok - 100% HP
Wounded - <100%HP
Downed - crawling on the ground (like now)
KO - current dead state, allows for revives
dead - can’t be revived

Now when I think about it, downed state may have acces to small arms (or even main weapons with some restrictions). This would help to achieve some cool last stand moments.
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I would say exactly same but as you said

I totally agree with this.

And to make medics relevant / meta it would require quite big overhauls in game that its already perfect.

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this is overcomplication. downed and KO are the same thing for game logic.

also medics arent clerics that would make heavily wounded soldiers regain their full battle capacity with some bandages. in current game logic they could at best preserve tickets by stabilizing/sending heavily wounded soldiers to safety.

I don’t know how the engine works. I assume it allows for KO but I may be wrong.

Enlisted isn’t more realistic than HLL or PS so stop this “it’s not realistic” nonsense.

and i assume those game were made with medic class from the start. enlisted was made with medkits replacing need for medics cause they could heal and revive. there is simply no role for medics that were added as afterthought cause there is already down/KO mechanism after which enemy can finish you off and there is medkit for healing/reviving. only way for medic to be useful in enlisted is either to refund the tickets (which would be pointless for defenders) or if all other classes got their medkit removed.

medics are stupid in games in general considering that they only bandaged soldiers to stabilize their wounds before sending them to field hospital and were injecting soldiers with morphine. they didnt heal nor revive, they just made it so soldier could survive for actual treatment or to give painless death to those too far gone.

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Personally i just want medics to do more medic stuff (game medic stuff)

If they just gonna become another assaulter, i wouldnt be sad to see them deleted.

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They already are since 99% of people use them that way. Medics just don´t make sense in a fast TTK game like this unless they can revive someone. Only exception would be lone fighters where you don´t have multiple lives with medkits to fall back on.

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So do that. Or reclaim tickets