AA should not be weakened in this way

There are many ways to weaken AA, and the developer chose the worst one

What developers should do is to restrict players to use AA to attack infantry endlessly, or let infantry have more means to counter, or extend the construction time of AA, so that AA can be more easily destroyed

However, the developer has added an annoying overheating, which is too stupid. It does not affect your ability to attack infantry, but it greatly affects the efficiency of your attack on aircraft

I have several ideas. We can delete the AA’s gun shield and force it to stay in a safe place to attack the aircraft. In fact, this is also true in reality, hiding the AA away from the front.

Or, we can extend the construction time of AA to make it the same as that of HMG.

Or, we can weaken the depression angle of AA to make it more difficult to aim at the ground

In any case, what AA needs to weaken is its ability to deal with infantry.

12 Likes

At present, AA has many strange situations. An unmanned AA is always more difficult to destroy than a manned one. It is even difficult for tank guns to destroy it. I have tried AP and HE, and they have no effect on it. Or it requires multiple hits to destroy it. This is too strange

I used the AT gun type97 in the Pacific Ocean to test my ability against AA. When AA is operated, I can always destroy it with one shot. When AA is not operated, I need two shots.

1 Like

I’d say by adding overheating they kinda have us choose between two options:

  • shoot infantry
  • shoot aircraft

Now in my opinion, i’d say that AA gun overheats too fast and the simplest and easiest solution for devs would be just to slightly increase the time it takes for AA gun to get overheated

With recent AA settings you still however can aim at infantry but you wont aim relentlessly but rather use it in a ā€œsingle shotā€ or slower fire way, but that still leaves you stunted when it comes to airplanes.
But i do notice AA being much more stronger now than it was when it comes to airplanes

Overheating is stupid AF.
What they should have done is to make them easier to destroy (now japanese SPAA can’t even damage the damn thing) and disallow placing them in buildings.

But those solutions require work and effort unlike copy-pasting a mechanic from the MG nest.

Additionally they can add a need for a crew of 3 soldiers to operate it. Without them, it’s turning and reload speed would be very slow. At the same time those 2 additional soldiers would be more exposed than the gunner (player) so it would make it easier to hinder it’s performance.
But I don’t expect to see such thing in the game untill 2030 if at all.

10 Likes

Overheating AA is terrible.
Tried to take down a plane, gave only one burst, maybe 3 or 4 shots heard and the bloody thing was unusable.
I could hardly take my finger off the mousebutton quicker…

2 Likes

AA is quite an issue now. They are not immersive (especially in Pacific campaign), they are quite stupid inside of the buildings, and they are too OP. And yes, making them overheat does not solve the problem of infantry grinding in any way.

3 Likes

I don’t remember the last time my plane was shot down by a AA gun.
I remember clearly when a AA gun kill my infantry.

The engineerI unlock AA gun. Yet it used against infantry like was design a MG nest engineerII.

Intialy they made it so you can defend against plane even if you are low level.
Except nobody do so.

At this point I would make sens to exchange it.

Engineer I MG nest
Engineer II AA gun.

It would be bad to defend against plane but like I say people don’t even do that anyway.

5 Likes

Well, devs nerfed MG nest to the ground (because reasons) so people went for the 2nd best option.

2 Likes

MG nest should have more angle and be build faster.
It basically a sand bag, with a MG on it.

AA gun should be slower to move and slower to build.
It’s a 450kg war equipment.
You have to turn a wheel to move the gun.
Flak on Rhine and Ruhr-01

3 Likes

Sure the Reich Chancellery building is the most cancerous location to use AA guns but Pacific is much worse with shit tanks especially the Japanese along with the difficult terrain to use tanks.

The use of AA across all campaigns have been ridiculous lately.

5 Likes

They also nerfed the M13s overheat to the ground, now it absolutely is impossible to shoot down bombers, and hard to kill planes.

2 Likes

M13 should have been a level 20 tank.

The problem is it’s spammable at lvl 0.

For exemple, in moscow the T50 was a problem, not because it’s too strong (it’s a very good tank). But because it was the best golden order tank in the game and can fit in a lvl0 tank crew, you can spamm it as soon as lvl 0.

That’s the problem of the M13.

4 Likes

i still think this isn’t the best solution due to how omnidirectional attacks in enlisted can be. i’m prefer giving them a minimum elevation of around 25 - 30 degrees, which would remove thier ability to farm infantry completely (farming inf is still possible without a shield, so the frequency is far reduced this way). also, the shield isn’t the problem - i have no problem sniping the gunners in AA guns that are close enough.

Dispersion actually makes this hard at range, so i’m going to use this opportunity to also push my anti-dispersion soapbox, because fuck dispersion, all it does is give shit players kills they don’t deserve and stop good players from getting the kills that they do.

chronic inability to consider the consequences of a balance decision.

devs did not think ā€˜what happens if we nerf x?’

devs just think ā€˜people are complaining about x, nerf it so they shut up’ which of course leads to further balance problems

same with this .50cal truck. stuart and t60 spam is not OP because they are shitty level 1 tanks with poor infantry farming capability. m13 is the exact opposite. everyone can deal with it, but because you can abuse tap firing to easily circumvent overheating, chances are you’ll die before you can kill it

1 Like

i would prefer over heating rather then this unrealistic nerf

then don’t play arcade shooters

When you build a flak38 with a hammer, you should not complain about whether other changes are realistic

2 Likes

They could have just added the heat feature being triggered when the gunsite is below a certain angle of elevation

1 Like

Both are equally shit solutions.

why is minimum elevation idea for AA shit? when do you ever need to shoot at a plane on the same plane as you?