There are many ways to weaken AA, and the developer chose the worst one
What developers should do is to restrict players to use AA to attack infantry endlessly, or let infantry have more means to counter, or extend the construction time of AA, so that AA can be more easily destroyed
However, the developer has added an annoying overheating, which is too stupid. It does not affect your ability to attack infantry, but it greatly affects the efficiency of your attack on aircraft
I have several ideas. We can delete the AAās gun shield and force it to stay in a safe place to attack the aircraft. In fact, this is also true in reality, hiding the AA away from the front.
Or, we can extend the construction time of AA to make it the same as that of HMG.
Or, we can weaken the depression angle of AA to make it more difficult to aim at the ground
In any case, what AA needs to weaken is its ability to deal with infantry.
At present, AA has many strange situations. An unmanned AA is always more difficult to destroy than a manned one. It is even difficult for tank guns to destroy it. I have tried AP and HE, and they have no effect on it. Or it requires multiple hits to destroy it. This is too strange
I used the AT gun type97 in the Pacific Ocean to test my ability against AA. When AA is operated, I can always destroy it with one shot. When AA is not operated, I need two shots.
Iād say by adding overheating they kinda have us choose between two options:
shoot infantry
shoot aircraft
Now in my opinion, iād say that AA gun overheats too fast and the simplest and easiest solution for devs would be just to slightly increase the time it takes for AA gun to get overheated
With recent AA settings you still however can aim at infantry but you wont aim relentlessly but rather use it in a āsingle shotā or slower fire way, but that still leaves you stunted when it comes to airplanes.
But i do notice AA being much more stronger now than it was when it comes to airplanes
Overheating is stupid AF.
What they should have done is to make them easier to destroy (now japanese SPAA canāt even damage the damn thing) and disallow placing them in buildings.
But those solutions require work and effort unlike copy-pasting a mechanic from the MG nest.
Additionally they can add a need for a crew of 3 soldiers to operate it. Without them, itās turning and reload speed would be very slow. At the same time those 2 additional soldiers would be more exposed than the gunner (player) so it would make it easier to hinder itās performance.
But I donāt expect to see such thing in the game untill 2030 if at all.
Overheating AA is terrible.
Tried to take down a plane, gave only one burst, maybe 3 or 4 shots heard and the bloody thing was unusable.
I could hardly take my finger off the mousebutton quickerā¦
AA is quite an issue now. They are not immersive (especially in Pacific campaign), they are quite stupid inside of the buildings, and they are too OP. And yes, making them overheat does not solve the problem of infantry grinding in any way.
Sure the Reich Chancellery building is the most cancerous location to use AA guns but Pacific is much worse with shit tanks especially the Japanese along with the difficult terrain to use tanks.
The use of AA across all campaigns have been ridiculous lately.
For exemple, in moscow the T50 was a problem, not because itās too strong (itās a very good tank). But because it was the best golden order tank in the game and can fit in a lvl0 tank crew, you can spamm it as soon as lvl 0.
i still think this isnāt the best solution due to how omnidirectional attacks in enlisted can be. iām prefer giving them a minimum elevation of around 25 - 30 degrees, which would remove thier ability to farm infantry completely (farming inf is still possible without a shield, so the frequency is far reduced this way). also, the shield isnāt the problem - i have no problem sniping the gunners in AA guns that are close enough.
Dispersion actually makes this hard at range, so iām going to use this opportunity to also push my anti-dispersion soapbox, because fuck dispersion, all it does is give shit players kills they donāt deserve and stop good players from getting the kills that they do.
chronic inability to consider the consequences of a balance decision.
devs did not think āwhat happens if we nerf x?ā
devs just think āpeople are complaining about x, nerf it so they shut upā which of course leads to further balance problems
same with this .50cal truck. stuart and t60 spam is not OP because they are shitty level 1 tanks with poor infantry farming capability. m13 is the exact opposite. everyone can deal with it, but because you can abuse tap firing to easily circumvent overheating, chances are youāll die before you can kill it