greetings modders. i have 3 questions which with all my efforts, i couldn’t figure out a solution to these 3 problems.
perhaps i’m looking in the wrong places.
anyway,
as entitled,
1st issue:
is there a working way to add decors rendinsts to vehicles? and somehow be able to rotate them?
because, as far as i know, there are two ways. but both ways have issues.
the first is through +game_rendinsts_decor
. which somewhat work, but the issue is, i can’t figure out how to rotate them. if i tweak with Visual studio the TM or the other parameter presents, nothing works.
a clear example is, if you try to attach tents to their respectively vehicle. no luck.
and the other problem is, i cannot place more than one game_rendinst on top of each other. so it’s not ideal if i wanna add more to sell the idea ( for example ) of a logistical truck with a tent, boxes and tools attached to the side.
the second method is,
"attach_decorators__templates:array"{
"attach_decorators__templates:object"{
relativeTm:m=[[1, 0, 0] [-1, 0, 1] [0, 1, 0] [0.8, 1.3, 1]]
template:t="vgt_palm_c+game_rendinst_decor"
nodeName:t="root"
ri_extra__name:t="tractor_stz_5_tent_a"
ri_extra__hasCollision:b=no
}
( yes, i also tried to remove the " vgt palm_c " and it didn’t worked either )
problems with the second methods are,
-
collisions will start kicking in therefore the ri extra collision input gets ignored
-
it does not save the ri_extra__name therefore still looking like sandbags.
-
the decorators do not work on vehicles that are not tanks.
has anyone found a better solution?
cheers.
2nd issue.
is it possible to apply voices through equipment? or be able to somehow change voice through a pick up?
so, the reason why i’m asking is, i’m working on a ww1 mod. french against germans.
but i have the issue that i do not know how to let players be able to change their voices through a pickup.
my initial idea was to put heads at the spawn with the voice postfix.
problem is, despite being first, or latter as a postfix, it does not replace the voice.
so i was wondering if i can place a head that will also change the voice when players applys it.
and lastly,
Third Issue
so, i played around with the fov, and i really love the 120.
problem is, despite applying post templates ( or pre ), the spawn does not save the settings.
which, to make an example, if i apply the base moon soldier tag to a spawn, every soldier that will spawn ( or vehicles ) will receive the effects and tags. therefore, builded auto turret will engage troops and vehicles.
my issue though, how can i do something similar, but with the FOV.
is it possible? cheers.