With the past several updates, we continue to see increasingly powerful weapons stack into the BR V queue. Depending on faction population, this can lead to extremely powerful BR V guns being put in BR III lobbies. As such, I present a modest proposal to split the endgame BR into BR V and VI. Below are what I imagine would possible be split, but are certainly not concrete and I am open to feedback on adjustments
**As a disclaimer, this list is also not all inclusive but enough to get a general idea. Japan will also need some heavy love from the devs to help fill this out
BR V would consist of
early select-fire rifles, such as the FG 42, AVS-36, M2 Carbine. Japan would need a new gun to fill this role
late SMGs such as the Kiraly, PPSH 41 Drum, Thompson 50
Early Assault Rifles like the MKB series
Late MGs such as the MG15, Maxim Tokarev, Type 100MG
planes as needed (I’d move the FW with rockets here)
Early Heavier tanks like the Panther, Tiger 1, IS-1, Jumbo, Chi-Ri II
BR VI would consist of:
endgame select-fire rifles such as the FG 42 II, AVT-40, T20, Type Hei Auto.
endgame assault rifles like the STG, Federov, Hyde AR
endgame MGs like MG42 100, 1919A6, Stinger, RD-44
endgame planes like P-47, JU-188, TU-2 (think planes with tons of HE potential)
endgame tanks (King Tiger, Super Pershing, etc)
From there, I would also recommend that DF makes MM +-1 in a match. With that, players that prefer the more historical feel of BR III-IV would no longer be fighting constantly against pseudoAK-47s and prototype weapon spam, while the players who do like the endgame gear are always fighting gear that can hold its own in the hands of the average player (in theory). Even as an experienced player, I can easily see the equipment disparity between BR III and BR V in its current state. I believe this would open up more guns to being considered useful and help remove some pressure from the mid-br players.
I mean the jumbo, IS tanks, and Tiger all have huge weak spots that can be pretty easily exploited, so that’s why I consider them about equal. TDs, especially casemates like the Stug, SU-85M, etc. are kind of the black sheep of enlisted imo. They’re just straight up outclassed due to them being turretless and often not having an MG. Sure, they often provide better protection, but I’d rather take the IS-1 over the SU-85M, Panther over the pz. IV/70, etc.
Except the Jumbo can barely exploit the IS’s weakness and absolutely cannot exploit whatever a Tiger’s weakness is supposed to be unless the player is stupid and doesn’t angle
The IS has one of the best AT cannons in the game with the 122mm
The Tiger can lolpen all but the most armored American tanks, and can front pen them all anyways because BS ball turret
The Jumbo on the other hand has a low velocity 75mm cannon
It has decent armor, sure, but that armor is completely negated by it’s glaring weak spots (the Panther can pen a Jumbo in the front 3 different ways) and the cannon is entirely lackluster compared to the other two. Much more suited for standing up to infantry attacks and dishing out really good HE shells
The Pershing on the other hand has a much more comparable cannon. The 90mm to go alongside the 88mm and the 122mm, being the middle child in terms of top penetration with APCBC. Plus more comparable armor having originally being devised as our heavy tank for WWII before being knocked down to a medium tank. It is fully capable of taking on other tanks as the Tiger and IS are. It is the better comparison. Period. The Jumbo doesn’t compete with these tanks
Well since we have 76 Jumbo now, normal Jumbo might as well be lost as a useless grind through tank for the TT, just like all Jagdpanzer and Stug F are placeholders and pretty useless for their BR.
Sorry, clarity issues on my end. I was talking about the IS-1(I refuse to sit through the 20 second reload on the IS-2.)
Specifically jumbo vs. the other tanks, I feel the jumbo is slightly better than the IS-1 since it doesn’t have that big cupola that’s just waiting to eat shots(and it’s 90mm flat lol so pumas can pen it) and the Tiger H1(once again, big 80mm cupola waiting to eat shots) but worse than the Tiger I E. Both tigers can have their turret faces, especially the recessed bits, penned by the 76/85. The 75 can, but that’s basically RNG and i’d rather not rely on it. The 76 jumbo I’d rate above the Tiger I E since it can consistently pen the turret face.
Pershing is a bit weird imo. It’s very mobile, has a gun about comparable but slightly better than the Tiger I, much better handling, and has much less consistent weakspots. I personally prefer better handling tanks, hence why I rate it above the tiger II P, but it’s completely fair why most people prefer the II P. Both tanks are in a bit of a “no mans land” where they’re better than most tanks but not the best.
Also don’t get me started with pershing’s development cycle…
I don’t think adding another BR will solve it. The problem is that people load in with 1 or 2 BRV weapons equipped from the events, when everything else they have is low BR.
The cupola can ricochet rounds though, and isn’t always a guaranteed kill. The MG port on the Jumbo is easier to hit, easier to consistently pen, and will ALWAYS be presented no matter what. It is unequivocally the worst option for fighting tanks of the ones presented
Ill agree. Mainly because this has been proposed repeatedly since merge was still in its planning stage. My opinion has not changed since then…its either this, or BR -+0
I really don’t understand why it is necessary to add another artificial BR.
To make BR5 completely irrelevant?
Just like very few people are currently playing BR4.
It’s just pushing problem somewhere else, it’s not solution.
What we need is a ±0 BR MM, not adding another BR that would solve literally nothing. It would only make powercreep officially an acknowledged thing, but it would totally kill off BR5.
±1 BR MM is toxic and frustrating by design.
I would rather see BR1, BR2 and BR3 with ±0 MM than 6 BRs with ±1 MM.
It would so much easier to properly balance things out, constantly checking on meta stuff. And there would be no artificial system that is giving your whole lineup advantage/disadvantage purely on RNG.
I just wish we could’ve gone with literally any other system because now we have these near meaningless numbers to conflate with various weapons. Making everyone think one is in totality superior to another and that the other cannot in any way, shape, or form compete with the other because “lower number”
Ever heard of hull down? You can hide your lower part of the tank - if you use your environment properly of course.
That being said - Jumbo specific MG port weakness seems kinda dumb to me, shouldn’t all tanks have a weakspot at MG ports? Why is this a jumbo specific thing?