Since we’re in the spirit for fixing many of Enlisted’s core issues such as progression and matchmaking, I would like to propose a solution to the overabundant use of automatic weapons and explosives which I believe is part of the reason Enlisted has a hard time holding on to players. This is not a complete solution, but I believe it will help significantly.
First, for use of automatic weapons, I will propose a weapon ranking system and provide some examples. Each weapon would be assigned a numerical rank based on its performance and historical use. The rank compounds with all primary weapons in the squad, and each squad has a maximum rank proportional to the number of soldiers, specializations, and even squad level. The total rank of all weapons in the squad may not exceed the squads maximum rank.
As examples, let’s apply this to an Allied and Axis squad in Normandy, where this problem is very noticeable. A player has a 7-man MG squad with a maximum weapon rank of 25. Naturally, they want to give this squad 3 M1919s and 4 M2 carbines and be super toxic. But the M1919 has a rank of 5, and 4 for the M2 carbine. This would compound to 31 which would exceed the limit. So the player has to go back and make choices about which weapons to give the squad, potentially throwing in M1 Garands or BARs to bring the weapon rank down.
Conversely, a German player has a 7-man Assault squad with a max rank of 27. They want to give this squad 4 StGs, 1 MG42, and 2 FG42s. These weapons have a rank of 6, 4, and 5, respectively, which compounds to 34. Therefore, the player has to pick a different set of weapons to satisfy the max weapon rank.
This system would theoretically help the limit the excessive use of weapons such as the M2 and FG42, which were not common infantry weapons and therefore it makes no sense to see them in 9 man rifleman teams. Some lenience would be given to Japan, since much of their in game arsenal is prototype weapons. Also, the numbers given above are for the example and are in no way absolute.
As for explosives, I think the first thing to do is remove explosive packs and large grenade pouches, and either refund players their silver orders or replace them in soldier menus with frag grenades. TNT charges are a much better way of giving soldiers anti tank capabilities. I know some may bring up grey zone tanks, but that is a serious problem that exists in the game already.
Another method would introduce the weapon rank system for grenades too, which may not work as well since there isn’t many different grenades. Also, rifle grenade throwers would also have a higher weapon rating even though they may be attached to lower ranking weapons (such as the Springfield or K98K).