A Revamp of Long Event Formats

The current event format is more of a chore than anything else. Every two days, log on and get your 20K score. If you happen to have a life outside enlisted that keeps you busy for more than a few days, tough cookies. Looking at you, event over Christmas/New Years.

I suggest that DF overhauls how long events work. Keep the timeline of generally 28-30 days, but don’t require every-other-day time gates. The new long event format would look like this:

  • Event duration: 28 days
  • Score required to complete all reward tiers: 280,000
  • Rewards unlocked every 20,000 score “checkpoints”
  • Rewards are automatically collected upon completion instead of having to be manually collected.

This format still has the same base amount of score required, but allows players to complete it how they wish. If they want to be a madman and get the 280k score in one day, they can. If they want to pace it out, they can. The playtime would still come out the same, as the score required doesn’t change. But I believe that player satisfaction would increase as players could grind on their time as they wish, and not have to worry about missing levels because life got busy. And I hypothesize that happy players are more likely to be retained, and more likely to spend money in the long run, so the short-term gold expenditures from the current FOMO system may likely be recovered in the long run.

20 Likes

That’s kinda ruining the whole point. Devs do not want you to grind only during weekends. Their intention is to boost up activity across all days

1 Like

Yeah, I missed the 2nd Mkb 42(M) because the New Year event has only 4 days missable and I had been on vacation longer than that. I had plenty more time like a week before going on holidays but I couldn’t spend it to finish the event because of 2 days format.

4 Likes

if they give random box after you complete the event then people would still play the game for a chance of getting free weapon upgrade card, so i dont see how if this get added it would decrease the amount of activity.

unless you are some rich guy that is

1 Like

It’s the same grindy nature as current long form events but we can choose when we want to suffer🫠

Yes, this is clearly the intention and I’m guessing it must be reasonably effective.

Personally, if I “miss” a stage (and I usually do) I lose interest and mentally check-out of the whole thing. But then, I’m not a very dedicated grinder and I’m quite happy playing badly at BR2 with the same squads over and over again.

And again.

In Tunisia. Which everyone agrees is the best theatre :wink:

1 Like

It’s more aimed at veterans with FOMO who are already way too emotionally attached to the game.

I would love to know the overall proportion of players with different playing styles.

At BR2 my gut feeling is that out 10 players on a side there is:

  • One or two skilled players that can basically carry the game.
  • Two or three willing but average players like me.
  • Between five and seven clueless or extremely casual players.

I know this isn’t a fashionable view, but I think the skill of the team is more important than the level of equipment. I could be fully equipped with BR5 gear and I’d still be routinely humiliated by a good player with bolt-action riles and shovels :grinning:

And to be honest, that’s probably part of the attraction. I know I make a difference to my team - it’s just not a very big difference!

Yes, it is.

And it’s not even about skill. It’s about how many are building/hunting rally points per team.
You don’t need very high skill in enlisted, you just need to know what to do.

I think this would overall make players less burnt out and forced with them being able to have more freedom with how much they do instead of being locked into a stage which hurts the people who don’t have the energy that day or busy or the people who want to do more that cant