A potential solution to tanks in the grey zone?

In terms of balancing, I’m someone who doesn’t care for it in enlisted, as I think it should be balanced by player count in a match, and the choices made by those players and how they go about countering the enemies moves. (But that’s a whole other topic.)

The grey zone camping though, is something that is an issue with balance in my eyes, as there are next to no counters against it.

Here’s my idea.

Remove the grey zone entirely. Yes, I know that probably sounds stupid.

By doing so, combat opens up much more, and allows for more player freedom regarding how to handle certain obstacles. (This would be a vertical removal of the grey zone, no change horizontally.)

To prevent this being absolutely busted, make it so engineers cannot build rally’s past where the grey zone used to be.

When an objective is captured, implement a 15 second timer, where if attackers move past a certain point, their movement speed is greatly slowed down, and they are unable to fire their weapons.

This would kill two birds with one stone, as I see posts complaining about attackers capping objectives as soon as the previous zone is taken.

Something I figured up in about 2 minutes, so probably some flaws, but let me know what you think.

Thanks.

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I think the biggest flaw would be spawn camping. Currently there is a few sec timer of spawn protection. Beyond that, an aggressive team could pin you down at the spawn or very close too it.

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What if we paint the grey zone in a different color?

That’s a fair point. Admittedly I’m not sure how you’d handle that from a dev standpoint.

Maybe keeping the actual spawns as grey zones? Because typically tanks push pretty far out of their spawn and sit towards the edge of the grey.

Although that could still not work on certain maps I suppose.

The only alternate I suggested is a grey zone (friendly side) for tanks that they have to move out of at the beginning. Make it so it ends right at the beginning of the playable area. That way they can be attacked , but far enough back to properly get infantry support.

That or make Engineers have better AT gun options.

the solution is smoke artillery

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I don’t think gray zone is problem at all. If it’s close grey zone you can still Rush in and destroy camping tanks. If it’s very far, use planes/team markers. Too much problems could arise opening it completely.
However i have one idea, i don’t know if it’s possible to do something like it at all, but whenever a tank sits in one place for more than several minutes a passage opens to camping tank where infantry could enter without taking grey zone damage, only exception you still cannot build anything there.

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Enlarge the map playable area

Put the gray zone away from the control point, in some blind spot.

I think the gray zone is one of the biggest problems this game has.
Regulate the spawn points.
And let people use the whole map.

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I hate the turn rates of the current AT Turrets. I love using them but their range of motion makes it difficult.

i say double or triple the mutual battlezone’s size, increase default spawn’s distance by the same amount, make the minimum distance between rally points and the cap be about 70 meters (about as far as the defaults are from the caps usually iirc), and make the battlezone be a sector of a town rather than part of a building (would need changes in berlin, but this is my general idea)

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What about a auto artillery strike on tanks that camp for over 30 seconds or so in grey zone?
If they have the skill to survive, great!
If not, join the actual fight next time coward.
The time it takes for the tank to dodge artillery or repair, may give infantry enough time to move to another safe spot.
Seems fair to me.

I am ok with the grey zones, but I do think a grey zone should not exist for a certain radius around a tank. I could care less about spawn campers as they are eventually neutralized. However, it is almost impossible to neutralize a tank that is camping deep in the grey area where no infantry can come close to attacking him and with plane controls being what they lack (especially for PC, as they were obviously made with console controllers in mind) a grey zone camped tank becomes a super power. Especially on the Normandy maps – seen it from both sides.

no that way. thats punishing a player based on not knowing the other team’s grey zone. it would be better to expand the battlezone and push the default spawn(s) back

dear fk… when you guys realise you cant know for sure every possible enemy grey zone ?!

i could be in my tank 20 meters from the point and be on the grey zone on some maps!

There is no way to know for sure every single possible enemy play area.

stop asking for stuf that we as players cant predict for sure if we are on the enemy grey zone or not At any given time!

various invasion maps, the atacking side have the enemy grey zone less than 20 meters from the actuall point!

ffs there are plenty of options to disable or destroy a tank in or out the so called grey zone.

here.

am i on the grey zone?

what about now?

am i?

what about here. i m in the grey zone still?

maybe i m maybe i m not.

maybe here i will fight fair and square for you retards :

ffs

its my playable zone and i ill never know for sure every single possible grey zone limitations on all possible maps!
.! you have yours too , either get good fighting against tanks or stfu. ffs

the so called “grey zone” its a viable option against spawn killing! and should stay for the sake of overall game playable fun.

if a tank kills me where you guys call it the “grey zone” i ill hunt that enemy right away! and its rare it stays alive long.

if the tank can see you, so do you. with way more options against it than said tank against you.

the single action of moving spawnpoins further back shown us that points are almost impossible to defend or atack, there is no mid ground. batles become boring as hell.
if i want a running simulator i would play hll.

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i never said they should, but if they did they could expand the caps too. i only said it would be better.

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I can kill tanks just fine typically. It’s a matter of literally not being able to on maps like Ver Ser Mer or whatever the fuck it’s called because they can camp at the very top of the hill, all the way in back.

I don’t run planes often, so that’s a nope. Even if I bring my jumbo, I can’t pen a panther that far away unless I get the luckiest shot in the history of lucky shots, and can be more easily penned with enemy tanks looking down on me.

Infantry can’t survive long enough to make the run all the way into butt fuck nowhere, and odds are will die running over mostly open ground even before the grey kills them. Bazooka can only really pen the puma from the beach.

I’m someone who loves the idea of tough love for players and making them learn, but when there’s literally no real counter at times, the shit gets old fast.

The amount of times I die trying to throw myself into the bunker by a tank camping over in fucking Poland spamming HE is downright wrong.

At the very least, certain maps need some work on their grey zones, period.

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for sure.

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