As many people have probably noticed, once a soldier has been shot and falls to the ground, their limbs begin to phase through their body. This henceforth creates many oddly disfigured rag dolls, with their heads or hands implanted in their chest or turned inwards at a grotesque angle. Now, this could be quite plausible with a direct shot to the joints or bones, obliterating any form uniformity to the movement of the limbs, but let us disregard that, in order to prevent this from getting too gory.
Onto my suggestion. I realize it may be incredibly taxing on servers and graphics cards, but the addition of dynamic ragdolls would be a quite interesting (I’m not sure how else I would describe it, without plagiarizing my antecedent suggestion to this one.) thing to add to Enlisted. This would eliminate the quite off-putting, and unrealistic disfigurement of the bodies, while also creating a way to interact with, what I’ll term as the “Environment”. And to address the effect on the graphic capacity of the players devices, I believe it would be greatly helpful to employ the technique used by Voxel games, notably Teardown. The method I’m mentioning is that the objects don’t become dynamic until they come in contact with another, moving object, thereafter becoming static once more†. As evident by the footnote, I am in no way a programmer or computer expert, I generally know nothing of how the graphical elements of video games work.
†- Is this how it is in all games that have physics? I have no idea.
I apologize for my lack of computer-related education, while also having multiple critiques on a game that is exceptionally advanced in it’s programming and graphics.