Now it is only 2mb big, but it still does not allow me to upload. Anyways:
I had a video of the bayonet sprint, as the soldier screamed “Za rodinu, Za Stalina!” from red orchestra 2… It worked perfectly just like the regular ingame voice
Now it is only 2mb big, but it still does not allow me to upload. Anyways:
I had a video of the bayonet sprint, as the soldier screamed “Za rodinu, Za Stalina!” from red orchestra 2… It worked perfectly just like the regular ingame voice
What does this mean in Russian?
Because in czech, it literally means “for family” and it’s even correctly spelled and pronounced.
“Za rodinu” means “for the motherland” if translated correctly
Yeah, that’s what I thought. But I wanted to be sure. Thanks for clarification.
This.
This is something we need!!!
On the hangar: storm clouds over stalingrad
It can be epic
We are so close, the devs already seen this post, i will not let them simply forget this i will not let go until i get an answer
Well. You already can place new bank files into mod packages. But. Currently the game only initializes sound banks at very start of program execution (AFAI checked). This should be addressed by adding specific support for mods to re-initialize sound banks and also additional sound banks at mod start from paths you provide.
Should ask sound programmers for this.
Just being able to add “mod” folder with the modded bank files, into the bank file folder and putting the command:
sound[
enable_mod:b=yes
into a config file in the game directory, just like it works in warthunder as an example…
I mean it should work right?
(i am sorry for probably being annoying, but i really wanted to create sound and voice mods for so long now… many years. It would be such a great addition to the main game…)
An example video how it could work:
Adding voice modding to only sandbox mods would be nice, dont get me wrong, but it taking weeks of testing, cutting, editing audios and creating beautiful bank files, it would be kinda dissappointing to only use them in a mod which gets played for like one week and then it would not be relevant anymore.
And with that, we cannot even progress during the game while playing mods from the sandbox, or participate in events or such, it would simply be a waste of hard work of bank file creation…
Please make sound modding possible for the main game by being able to add the bank files, simply like in the way i explained above…
Did you try enableMod:b=yes; instead of enable_mod:b=yes; ?
I am currently working on it so i try:
1: adding a “mod” folder with the modded banks, into the sound folder where the bank files are located
2. editing the settings.blk in the game directory:
sound{
enableMod:b=yes;
}
(just like it looks in war thunder config file)
It is not working yet, but i will try different things with these files. If you would find out how it works properly, please let me know (Thank you very much for dealing with the idea of sound modding)
sound{
speakerMode:t=“auto”
fmod_sound_enable:b=yes
enable_mod:b=yes
useLoopsForGunSound:b=no
useLoopsForGMGunSound:b=yes
}
= does not work.
OH MY GOD IT WORKS IT WORKS I GOT IT TO WORK!!! LET ME JUST CHECK WHAT CAUSED IT TO WORK AND I WILL TELL YOU
OH MY GOD YOU CANT BELIEVE HOW LONG I WAITED FOR SOUND MODDING I AM SO HAPPY RIGHT NOW!!!
Good =)