Currently the only squad with special construction are
- Engineer (AA,at,mg)
- Machinegunner (HMG)
- At gunner (engineer at)
- Flamethrower squad (ampulet)
As my advise we shouldn’t stop at this but push more on this, all squad should have that plus from engineering building for become useful in the battle
So
Rifleman
- Pillbox of sandbags (for cover and rally point placement)
Snipers
- Scoped fixed At rifle emplacement (a slightly powerful version of the AT rifle, it can’t kill tank but disable them without issue, also ohk infantry)
At gunner
- Heavy artillery emplacement (both anti air/tank fixed gun, also anti infantry)
Mortar squad
- Heavy howitzer/mortar (it have limited ammo and cost the whole engineer resources, but it gonna kill everything when hit the ground)
Assaulter squad
- Gun ammo box (this one let other player take the same assault weapon then player who build the ammo box Is using in the assaulter squad)
Radio squad
- Radio station (let players call powerful version of normal radio call support, it can be used for one time every 3 minute)