First things first for an idea
After leveling up completely on one faction on one side in any campaign if you keep playing with it, you’ll passively gain XP that you can either choose to send off to another campaign BUT ONLY FOR THAT SIDE and just like weapon transfers you can gain that XP through some form of card or something like it.
Weapons and upgrades
As a seasoned veteran inside a game we all are way too femiliar with i think i speak with a big majority of the playerbase when i say this. But heroes and generals. And what i specifically really miss from that game and i know i would draw a lot of lines here but a customization system that it’s not mainly external but interal, such as instead having weapon cards, replacing it with weapon part “cards” that would be exchanged for parts internally of a weapon that could affect a weapon in a specific way. Some having negatives but some positives, say a bolt that allows for higher firerate but has less accuracy, or a bolt that has slower firerate but has high stability and accuracy, certain types of ammo, such as AP, Tracer, FMJ, so on, barrels could affect accuracy, range so forth. These are only suggestions of course but something for food for thought.
Gamemodes and gameplay
Currently in the game i think most of us who does play can all agree on the fact that the playerbase is shifting quite fast and often campaigns can be very empty time to time, so what i’d like to see is potentially a system where attackers / defenders aren’t based around a dice roll. I’d like to see it reworked to where the map and the amount of players balances itself on who is defender or attacker, so say if a side has a 5 to 10 ratio the 5 people get’s the attackers, and 10 people will defend. Why? Well this is mainly because defending with 5 people against 10 feels an extreme stretch to do and even with high ranking players, only having 5 is a very hard task mainly since atleast 1 or 2 needs always to somehow be in and around the objective. That might sound easy, but it’s not always that easy.
So what are your thoughts about this?
Give feedback about it and i’d like too see alot of descussing around this, as currently the game to me atleast feels very stagnant slow and demotivating. I wish to support this game and help it grow. But currently all i see is a constant uphill battle when it coming to retaining players.