A few simple suggestions to help round out Japan’s aircraft options

Ki-43-II

Suggested BR: I
TT Equivalent: Re. 2000, F2A-3
Aircraft Type: Fighter
Crew: 1
Primary Armament: 2x 12.7 mm Ho-103 MG
Suspended Armament: 2x 100kg Type 94 GPHE Bomb
Defensive Armament: N/A
Max Speed: 558 km/h
Max Climb Rate: 15 m/s
Turn Time: 15.3s

Ki-43-III otsu

Suggested BR: II
TT Equivalent: P-40E-1, IAR-81C
Aircraft Type: Fighter
Crew: 1
Primary Armament: 2x 20mm mm Ho-5 Cannon
Suspended Armament: 2x 100kg Type 94 GPHE Bomb
Defensive Armament: N/A
Max Speed: 574 km/h
Max Climb Rate: 16.6 m/s
Turn Time: 16s
Note: I really wanted to give these guys their historical 2x 250kg bomb load out, however it’s difficult for me to justify at this BR and the aircraft themselves would likely be too weak at a higher BR.

Ki-102 otsu

Suggested BR: II
TT Equivalent: Hs 129 B-3
Aircraft Type: Attacker
Crew: 2
Primary Armament: 1x 57 mm Ho-401 cannon, 2x 20mm mm Ho-5 Cannon
Suspended Armament: N/A
Defensive Armament: 1x 12.7 mm Ho-104 Turret (dorsal)
Max Speed: 580 km/h
Max Climb Rate: 19.5 m/s
Turn Time: 24.5s

A6M5 otsu

Suggested BR: III
TT Equivalent: P-51D-5
Aircraft Type: Fighter
Crew: 1
Primary Armament: 2 x 20 mm Type 99 Mod.2 cannon, 1x 13.2 mm Type 3 MG, 1x 7.7 mm Type 97 navy MG
Suspended Armament: 1x 250 kg Navy Type No.25 Mod.2 bomb
Defensive Armament: N/A
Max Speed: 540 km/h
Max Climb Rate: 16.9 m/s
Turn Time: 16s

A6M5 hei

Suggested BR: III
TT Equivalent: P38J-15
Aircraft Type: Fighter
Crew: 1
Primary Armament: 2x 20 mm Type 99 Mod.2 cannon, 3x 13.2 mm Type 3 MG
Suspended Armament: 10 x Type 3 No.1 Mod.28 Mk.1 rockets
Defensive Armament: N/A
Max Speed: 540 km/h
Max Climb Rate: 11.5 m/s
Turn Time: 19.1s

P1Y1 mod.11

Suggested BR: III
TT Equivalent: SB-2m, SBD-3 Dauntless
Aircraft Type: Attacker
Crew: 3
Primary Armament: N/A
Suspended Armament: 1 x 800 kg Number 80 Mod.1 bomb
Defensive Armament: 1 x 20 mm Type 99 Mod.1 turret (nose), 1 x 20 mm Type 99 Mod.1 turret (dorsal)
Max Speed: 546 km/h
Max Climb Rate: 26 m/s
Turn Time: 10.2s

N1K2

Suggested BR: IV
TT Equivalent: AP-4C
Aircraft Type: Fighter
Crew: 1
Primary Armament: 4 x 20 mm Type 99 Mod.2 cannon
Suspended Armament: 2x Type 3 No.6 Mod.27 Mk.1 rockets
Defensive Armament: N/A
Max Speed: 650 km/h
Max Climb Rate: 18.2 m/s
Turn Time: 19s

B7A2

Suggested BR: IV
TT Equivalent: A20G-25, IL-10
Aircraft Type: Attacker
Crew: 2
Primary Armament: 2x 20 mm Type 99 Mod.2 cannon
Suspended Armament: 1x 800 kg No.80 Mod.1 Bomb
Defensive Armament: 1x 13 mm Type 2 MG Turret (dorsal)
Max Speed: 565 km/h
Max Climb Rate: 10.4 m/s
Turn Time: 26.7s

16 Likes

I would really like the Zero with Rockets. Have mentioned it a few times

Also there are a couple of Twin Engine fighters I would like for funsies

6 Likes

There were a couple other aircraft I was considering putting on here too, but I didn’t want this post to grow too long so I kept it fairly basic.

New planes paired with a either a removal or rework of pacific carrier spawns might make flying in planes as Japan a much better experience.

4 Likes

Honestly keeping the carriers around for repairs but letting people air spawn with aircraft would be perfect. I’d even like it if they added in airfields on other maps if they were incorporated this way.

6 Likes

I like the carriers. Obviously i also wish for airfields.

Spawning right back in behind the guy that shot you down and able to intercept before he can re-arm, isnt great game play imo.

I would settle for airfields/carriers with a 100 meter altitude airspawn (Maybe higher for really slow bricks)

1 Like

Well, I also think there souls be a cool down period between aircraft spawns to help reduce the issue with cycling. That said, maybe that’s more complicated than it has to be.

1 Like

I dont think there is an issue with people cycling what they want to play, but delaying things “naturally” a little would be good. slows it down without having to sit there looking at the respawn screen waiting (This is what you used to do in battlefield waiting for a vehicle, because thats what you wanted to play)

Basically having to lift off, or spawn at really low altitude is the same thing as having a 30-60 second lockout (just minus the sitting and waiting in the respawn screen)

2 Likes

800kg? You serious? I’m pretty sure that stronger than in game 1k lb bomb

I’m not oppose to it tho this mean better bomb can be added in game in the future

Japanese 800kg bombs are armour piercing (for ships)

If i remember right, they have less HE filler and destruction than other nations 500kg bomb.

Been a while since i checked, but i remember them not being very impressive

Ki-43 is long overdue in my opinion. Even if it’s just for the air spawn. Japan gets nothing in low Br with an airspawn… WA has plenty of choices.

2 Likes

Nope.
https://wiki.warthunder.com/Number_80_Mod._1_(800_kg)

1 Like

I stand corrected. I still found them underwhelming

Just to confirm you are not confusing it with another bomb right?
https://wiki.warthunder.com/Navy_Type_99_Number_80_AP_(800_kg)

1 Like

just 3 x 250kg on the D4Y would be an improvement.

Really don’t see how the N1K fighter equates to the Avenger “AP-4C”???

Probably a mix of the two, one has nearly no HE filler, the other one is okay but the destruction radius isnt too much better than 500kg…has been a really long time since ive done much with warthunder Japan (mostly naval). Never really cared much for their payloads.

I prefer multiple drops of a smaller bomb over a single 800

Both have rockets and quad 20 mm cannons

1 Like

Really good suggestions for aircraft, these models would really round out Japan, however some of the BRs you chose are really cursed.

For example:

  1. Ki-43 at BR I would be absolutely under-tiered. It will out run, out manouvre and out gun everything plus 2×100kg bombs it would be as broken as the IAR is. I would suggest BR II for the Ki-43-II and BR III for the Ki-43-III.

A good army fighter for BR I would be the Ki-27.

  1. P1Y1 I would put at BR IV or maybe even BR V with 2×500kg bombs. It’s a great plane. Faster and more maneuverable than the Ju188 and Pe-2-31 as well as better protected, and dive brakes give it a capability that no other aircraft in the game with similar payload has access to. The bombload also rivals the Ju188 and would exceed that of the Pe-2-31. IDK why so many people sleep on this aircraft when suggesting ground pounders for Japan.

  2. B7A2 I would put at BR III with 4×60kg and 2×250kg bombs. This would make it WAY more useful since you would be able to loiter around the airspace longer without having to waste time having to fly to the rearmament point. And more drops gices ypu more oportunities to destroy tanks before being engaged by other planes(which the B7A2 should easily peice up).

  3. The Ki-102 Otsu had bombs, it’s just that Gaijin is too stubborn/forgetful to add them. I would give it 4×100kg bombs and place it at BR III. Why 4×100kg and not 2×250kg or 1×500kg? Because you can easily destroy any tank with 1 well placed 100kg bomb amd having four drops is better than 2 or 1.

2 Likes