Type 11 LMG needs to less recoil and spread, it seems outright inferior to the BAR and useless even when mounted
Type 100 SMG needs less spread and better sights because its not much of a improvement over the MP28 which share same ROF, 10 less rounds and IMO better sights
Type 1 Rifle, statwise it has higher recoil and worse rof compare to the Type 38 rifle. IDK why it exist.
Ha-Go should use cannon and mg at the same time instead of switching seats to use either one.
Ta-Se cannon should fire more and not overheat so much
I’m only level 10 Japan but tell me if I got anything right or wrong. I’m having a good time so far.
Type100 needs lots of help. The lmg is understandable because pretty much every lmg is shit because of bullet dispersion. Type 1 is spot on, barely noticed a difference between it and the 38. All in all, japs weaponry sucks
i don’t know why people the type 11 is inaccurate? the only time i’ve seen RNG cause me to miss was when trying to awkward shots like headshotting an american behind the LVTs
yeah, I don’t know why it won’t be the case, just make mg unusable when turret turn to angle which front mg can’t aim.
and why we can’t use that mg on turret, just make it like switch weapon.
edit: and I think vehicle balance rn is total mess, both first on hand anti air vehicle make further vehicle upgrade useless. Not to mention that broken M13 hitbox, and tank cannon are not working as it should be, like how come 37mm cannon with aphe won’t do much damage when I hit m13, definitely weird.
Remove bullet dispersion on LMGs (From the entire game preferably because it’s a stupid mechanic)
Make Banzai useful.
Remove sprint cooldown on melee attack or dropping from a small ledge.
Ta-Se gunner needs to be further inside the protection of the turret, and have similar protection to the M13 gunner.
i have yet to be fucked over by dispersion with the type 11 unless i am doing some awkward shots like pixel sniping a head of an american behind an LVT
I’ve got nothing to say until the Ha-Go, gotta agree with you there. The M2A4 Stuart can fire three MGs with the commander buttoned up, four with him up and open, and still use the main gun. No reason why you have to switch to the hull gunner on the ha-go to use any MG at all.
LMAO no. The shot it takes to kill the M13 gunner frontally is almost impossible comparatively. You have to scrape their scalp with your rifle, and if they are moving or shooting at you it is nigh impossible. The Ta-Se is incredibly easy to snipe.
The M13 armour seems buggy at times, I land a shot on the gunner or driver but it doesn’t seem to registrate sometimes. Hopefully they fix that soon.
Addionally I think they should put bayonets on the sniper rifles (the type 97 doesn’t have it and I heard type 99 doesn’t either) and give the option to use the rear lmg on the Ha-Go. Not a priority but I think it might give the Japanese a bit more distinct flavour to them.
My idea is that Japanese automatics should be more accurate and have less recoil compare to their American counterpart while the American retain the advantage of damage and rof on their automatics. I played a lot of Rising Storm back in the days and it seem to get the balance right despite the equipment disadvantage the Japanese face with their low magazine capacity LMG and good but not outstanding SMGs.
Also they should implement the Banzai mechanic from that game in some form. It was so much fun getting together and storming a objective yelling Banzai
I think that the main issue with the Type 100 SMG is its recoil - it feels more uncontrollable than the Type 1, S1-100 and MP 28 (I haven’t seen the Type 2a in battle yet, so idk about that). I think that instead of 31 - 13 stock and 28 - 11 maxed it should be 22 - 10 and 20 - 9 respectively.