A buff and a nerf for bombing runs called in by Radio Operators

The bombing run planes that are called in seem very awkward in their current state. They stop the team from calling in artillery, cover a wide area, and are good for stopping a teams movement briefly. However, for as long as they take to reach their targets, they really aren’t as strong as they should be. Many times I’ve been dead center of one of the bombing zones and didn’t take any damage at all. In addition, dinky little palm trees seem to survive the bombings quite often, while an artillery strike or tank hitting it can knock it over. However, its nearly impossible to take down the planes.

Suggested Buff: increase blast radius of the bombs or increase the spread a little bit. Each plane drops a pair of 60 kg bombs if I’m not mistaken, so there should be a decent spread of damage. Also, make them take out ANY trees caught in the radius. This might seem like a minor thing, but in Pacific it would be GREATLY appreciated.

Suggested nerf: make the lead to target the aircraft visible from almost all distances when using SPAA or stationary AA guns. Reduce the amount of damage they can take before they are shot down.

These changes will increase the risk/reward of using bombers, and change the game for the better.

3 Likes

Yes kinda

The entire rest - No

1 Like

For me air bomber should be remove purely and simply … on Stalingrad you have concrete building to take shelter not on pacific so its OP and every team spam that like a ez kill press button

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apparently nobody complains about the bullet proof palm leaves and tanks rounds do not knock down palm trees or the premade sand bags around buildings and such in Pacific, and don’t even get me started on the hesco barriers.
The only real changes I would like to see is that the bombing marks can be rotated to match the needs of the attack and that pretty much anything that is not a hard target get wrecked like the grass hut hesco’s and trees.

1 Like