A BAR could fit BR2

A SF that can only be equipped to mg class limiting it to 4 soldiers a squad, yep broken

The ZB26 has lower vertical recoil and a faster rate of fire, making it more advantageous at medium range. Why not use the Beretta 1918? It’s overwhelmingly superior.

SF that can deal 1.8x dmg as smg and also has much better dmg drop off than smgs and also dispersion/ visual recoil/recoil direction/recoil offset/velocity plus rof.

You will miss most of your shots unless you use bipod it’s a big disadvantage especially with that awful hori recoil + visual recoil

25 round smgs belong to BR1, plus bad sights and bad overall stats that make gun unplayable at mid range unlike Thompson or any Soviet weapon. It’s only viable at very close range but then you may as well take MG13 and have almost 2x higher dmg per shot. So what’s the point of that gun at BR2?

So you can’t control the recoil of the Beretta 1918 and ZB26? That’s purely a skill issue. Please use soldiers with recoil-control perks before playing. Moreover, the M1A1 Thompson only has a muzzle velocity of 265 m/s. Once the engagement distance exceeds 50 meters, you won’t be able to judge the lead properly.

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Nice twist of my argument. So go on use your inaccurate guns at mid range and enemies carrying rifles and PPS-42 will be laughing at you.

None of perks can lower all weapons recoil disadvantages and dispersion

And that’s why you don’t engage enemies at longer ranges unless you have to but vs camping riflemen it’s still a good weapon as they often don’t move as much. Use strengths of weapons and use them at their preferred distances which is always close range for those three weapons.

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Crouching reduces recoil by 30%, and the vertical recoil skill cuts it by another 40%. If that still isn’t enough to compensate, increase your mouse DPI. The battlefield is unpredictable—I’m not bringing an SMG that’s only good for close-range fights.

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If this is the average skill level of German players, then I’ll just have to… respectfully comply.

You ain’t decreasing your visual recoil and both vertical and horizontal recoil no matter what perks you use or if you are crounching, those bad recoil stats are big issue for ZB-26 and fast rof hurts it even more

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Now you’re talking to an expert. Endure the W.A.R. more. At the Illuminati China branch, there’s a saying: ‘If you envision a person, there will be a person’—use a marker to dot your screen, then use that dot to aim at enemies.

The most unnecessary thing ever. Just keep track of where the traces are going.

That way you will miss all your targets. You know why? Because game always has ironsight sway. And yet i have already tested it. It could probably somewhat work for hipfire but only for first few shots.

So, no other weapon in W.A.R. has more visual recoil than it play more

But the difference is that you can only put it on machine gunners so its not really as good as a sf rifle.

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obviously it only downside

but i still being against the BAR on br 2

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As you point out, various ways to lower the recoil, and every machine gunner I have gets the max vertical recoil perk, and I have zero issues with any machine gun getting too much vertical recoil, including the RPK which I think has a vertical recoil of 52.

To be honest, every soldier I have gets the max perk for vertical recoil. :joy:

Sadly 1918 was preferred by many GIs - because its the WW1 version of the gun that was significantly lighter than the WW2 versions.

WW2 BAR was a modified WW1 rifle, given a heavier barrel and bipod for sustained fire - to fill the lmg role,

while WW1 BAR was just what it has in the name = a shoulder fired “automatic rifle”.

As such 1918 BAR should actually become a BR4 trooper weapon ( but keep the MG damage for balance reasons)

And while at it, Fedorov and MKB could follow the same logic after a Fedorov damage nerf of course.