50mm mortar vs 80mm mortar

I recently obtained the 80mm mortar on the Berlin campaign so I can start testing it out. Much to my dismay, it actually seems to be SIGNIFICANTLY lacking.

In comparison to the 50mm mortar, these are my findings:

Advantages

  • Has an extra 100m of maximum range

  • Can kill tanks with DIRECT hits

Disadvantages

  • LOWER blast radius

  • LESS fragmentation damage (seems to take twice as many near hits to kill infantry)

  • Slower fire rate (which is to be expected)

  • Longer time until impact

Does anyone know if this is intentionally the case?
Was it unintentionally nerfed through one of the updates and nobody noticed because its so rare to find people using it?
@Shiivex do you know about this thing at all?

1 Like

Can 50mm mortars kill tanks?

1 Like

Lightly armored tanks that are open on top, yes.

Otherwise not that I am aware of.

1 Like

I don’t know about the rest, but I guess that for a mortar shell, the first point implies being fired higher, which necessarily implies the last point.

1 Like

Apart from Blapping the odd tank. I dont think its terribly impressive. It has its moments, but perhaps doesnt live up to expectations (not mine anyway)

1 Like

That’s what I think of mortar squad concept in enlisted overall. Just gimmick for hipsters.

2 Likes

I have to throw my lot in with hipsters? damn…I got a taste for mortars in hardcore Post Scriptum so…Just has a special place for me…

Orcourse in that game you had to actually calculate a firing solution…not aim at a spot marker.

2 Likes

Nothing wrong here, BM-41 is intended to destroy vehicles, while RM-38 and RM-40 - to kill enemy infantry.

Have replay footage? 80mm mortars have better radius/damage and much less dispersion, so they should be better

2 Likes

I’ll see what I can find. I know from experience the area that I hit with mortars normally only takes 2 hits from a 50mm mortar to begin killing infantry, but when I hit that exact same spot with an 80mm mortar instead, it took 4 hits to begin killing infantry.

IDK what the hell you’re doing wrong but the 80mm mortars in Stalingrad/Berlin have a vastly bigger blast radius than the 50mm mortars. With the extra mortar ammo perk you get 12 rounds of HE + 12 rounds of smoke for both mortar sizes. The only real disadvantage is the slower time-to-target but otherwise the blast radius is certainly bigger. I’ve yet to actually be on the receiving end of them but I use mortars a lot and the 80mm ones are definitely better.

One advantage that you haven’t noted is the far greater accuracy of the 80mm mortar, it actually seems to be accurate within a meter or two of your intended aim point. This can be both an advantage and a disadvantage, it’s easier to get a natural spread with the 50mm thanks to the inaccuracy but the 80mm will easily pinpoint tanks, guns or anything else you want gone.

I’ve used and been on the receiving end of both. As infantry, I definitely fear the 50mm more, whereas the 80mm mortar gets about half as many infantry kills but is devastating to tanks that sit still for too long.

Even though it is actually something most nations had down to platoon level as support weapons?

But it won’t be “exactly the same spot” in terms of numbers of enemy available to be killed.

I’ve killed up to 5-6 enemy with a single 50mm shell in Pacific - it depends on how closely they are packed - get a squad at a rally point right after they spawn and you kill them all with 1 shell.

80mm with a much larger kill radius also means that at the longer ranges of that radius the0er are probably fewer fragments - hence while it injures troops further away the chances of killing hem are not so high. Maybe…

At the very start of one of the Berlin maps, they are extremely tightly clustered and completely in the open.

This is the same location where I’ve gotten a 36x kill from a FRAG GRENADE.
There is absolutely zero doubt that there are still tons of enemies in the area.

What my biggest issue is, is that with the 80mm mortar it pops up with 3 white hitmarkers then a red hitmarker when it begins to kill the enemies in that area. Meaning 4 shell hits. I checked the map for their landing and sure enough, they are landing dead center in the middle of the cluster.

That SAME location with a 50mm mortar requires only 2 hits (1 white hitmarker, then the red hitmarkers), to kill enemies when the shells are landing in the exact same area.

So perhaps the issue isn’t blast RANGE but rather blast DAMAGE.

Of course there’s doubt ffs - straight up you are getting variable results from mortar rounds roughly in the same area (none of those are going to hit “exactly the same place” either)

Your premise has no basis in fact, and so your argument doesn’t either.