4 years of development and they are still not able to stop vehicles from getting stuck in trenches and other objects

What bothers me the most is that this problem literally should have been solved when they included the visual improvement on the tank tracks… but of course, I guess the devs’ laziness in including physics to the tracks was too much and that’s why I just opted for giving it a simple visual improvement.

I hope this issue gets fixed, because it’s ridiculous that at this point in the game (literally 4 years of development) it’s still happening.

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I can’t with you people
You drove a HALF TRACK into a ditch LONGER THEN THE &%(^%(*&^) THING

Most MODERN tanks with 10x power to weight ratios will have trouble crossing a trench that’s too wide

Sure, tracked vehicles can be a bit goofy, but this one is on you

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This one is probably a weird one since the half-track likely would have nose-dipped into the ditch (the engine heavier than the back) and thus fell in anyway. Have to assume if physics were correct here, that momentum got the tip of the truck over.

However, the fact remains, that more often than not, a TANK WILL get stuck in those ditches and it’s just horrible game physics since ditches (trenches) were one of the original things tanks were created to cross!! (e.g. WWI/trench warfare). Not all trenches are the same width in game, but nearly every ditch will stop a tank and you have to go around.

Another joy is getting stuck on a train track while in a tank. Which, in the real world would seem to be nearly impossible, but happens all too frequently in game.

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And indie games like Easy Red 2 doesn’t have such problems you can cross trenches easily. It just shows you how incompetent DF truly are. It also has detailed building and AT/AA guns destruction, and tank turrets can pop off at random.

Tanks aren’t actually that good at crossing trenches, even the goofy looking ww1 ones. Usually the best indication of how good a given tank will cross a trench is the ratio of how wide the trench is vs how long the tank is. Thats why the Churchill is so stupidly long and why the memes like TOG and Char 2C bis are burger king sized. If your tank whole ass falls into the hole and gets stuck, its not “shit physics” it’s actually accurate physics

Thats why they also tried developing things like trench filling bales you could drop in and ride over

Sure, the traction is a bit goofy in edge cases (like rail crossing) and should be fixed but that’s completely different from putting your tank into anti tank hole

bro, in enlisted there is hardly any physics, the tanks in the game also get stuck in narrow or wide trenches, they even struggle to cross small craters. Not to mention that a piece of debris or rock can completely immobilize them.

And not many updates ago reduced the dimensions of most of the trenches in the game

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Here is a fun but at the same time exasperating example.

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Here you’re literally clipped into the map, it probably happened since recently the servers are having a bit of a meltdown with lag and desync

I’ve been getting stuck on ghost doors and windows as infantry too

ehm… no bro, that tank literally got stuck on that rock Lol

In fact, another tank had to push me to free me.

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British mediums maximised their trench crossing ability due to hte lozenge shape and thus had very long tracks - others not so much - A7V, Sant Charmond, Schneider, Whippet and FT all had much less trench crossing capabilities - it was crossing and crushing barbed wire that was their main capability.

All tanks have trench crossing maximum widths - for most tanks it is in the order of 2.5 - 3 meters - a Panther has 2,8 meters, a modern M1 Abrams is limited to 2.74m, a Sherman is 2.2 meters… you can usually find the limit with a simple google search.

The trenches in Enlisted are mostly at least that wide - so tanks should definitely get stuck in them.

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Panzer IIC trench crossing limit: 1.7m…

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Speaking of Pz. II

There are two issues:

  1. physics are scuffy as hell
  2. people just drive into stupid places they really shouldn’t, get mad and complain because in other games tanks are almost infinitely powerful with infinite traction and can just magically crawl up almost cliff faces

Also, damn site does not support 265 :frowning:

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Perfectly historical behaviour of Flampanzer II at Normandy in 1944…

:sunglasses:

I did get it unstuck eventually…but it was just slip and sliding on its own, which was super weird

Of course. That’s not what I’m talking about.

Fact is, 99 times out of 100, you have to go around a trench (or if you get lucky and see the trench cover) b/c this game doesn’t support crossing any, unless you can manage to get your tank up to a high enough speed and momentum gets you over. The trench could be three feet wide and you’d still get stuck.

Some of you play a lot planes, I play a lot of tanks. And I’ve essentially given up trying cross trenches, b/c you’re going to be sitting duck. Half the time I avoid train tracks for the same stupid reason.

And, yeah, I’ve gotten stuck on stupid rocks, or the selective way some cement decides to stay up and unbreakable, and other rock walls and the like crumble very easily. Or, if a piece of wood is attached to a building/house, it won’t crumble b/c they didn’t build the house falling as part of the physics, but everywhere else, the wood would break, no problem.

There’s a lot about the physics which is great. I remember when games never did any environment destruction at all. So, kudos to DF for making it mostly decent. I’m just pointing out and hoping for change of the more egregious stuff, particularly train tracks. But by and large 1M wide trenches (the most common size) should also be traversable by most medium an larger tanks.

What’s funny is I just google some stuff about trenches and tanks, and what comes up on the first page? A thread from two years ago with like 230 votes on the Enlisted Reddit basically saying the same thing. The difference was, back then, most people agreed that the non-trench-traversing was nuts. :face_with_raised_eyebrow:

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example I would have picked would be crossing a railway line. (or not being able to rather)

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I can’t even cross the railroad comfortably with a halftrack. Not to mention when some ****** places a vehicle spawn on the railroad like on the new Bulge map. Then you can get stuck for even a minute.

So there’s definitely a problem :))) Stop pretending like there is not.

WT haltracks has no problem with crossing trenches btw. :)))

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I guess im being too autismic but I’m just saying that physics can be both scuffed (tracks, tanks getting stuck on tiny protrusions like small rocks/stumps/whatever and that expecting to fly over a trench that literally swallows your tank is a bit silly

Reminds me a bit about how Cyberpunk started with having accurate braking distances and people would just blow past every intersection because they were used to being able to stop from like 250 kph in less than 100m like in GTA…that didn’t make the physics bad, they were actually accurate - but it made for bad gameplay

I’ll fully admit that tank tracks in the game feel “stiff” (?)
Like they barely conform to the terrain shape and you are just driving on two long rigid boxes…

Ideally the game would actually try to simulate each roller in the track, especially since the amount of tracked vehicles is hard capped…but the servers seem to be already having issues with performance (at least according to the stats you can open while playing) and that would probably be a lot of extra CPU time

Actually, thinking about it… it’s quite possible that’s why the better track behaviour update is visual only - it can be safely done purely clientside since it wouldn’t change actual gameplay

Well, I did. I just called them train tracks. Multiple times in this thread. :wink: