Hello, i mainly play infantry, mechanised squads dont interest me. I would like to direct and share my opinion about main problems of this game recognized in infantry gameplay.
Bad placement of cap zones on the available maps, i feel like they should work better if made much bigger(like whole width of map but short), with addition of killed defenders cout toadvance capture process.
Tanks camping grey zone, simple solution give both teams same gamezone restriction. In other words, Player spawns in grey zone but has lets say 15 seconds to enter common for both sides gamezone. Otherwise after 15 aeconds is up, he starts loosing HP, just like it is now for defending team player left at previously lost capzone.
Tanks constantly spaming HE shels at infantry. My solution would be removing HE shels or limiting their number to 5 pieces. its plenty since eachone can mow down whole squad at once.
Constant artylery strike spaming. It is mostly aimed at open capzones( while stupid Ai) does everything to run around and die fast. My solution would be limiting arty calls to one time, per radioman in squad, per spawn, while keeping the cooldown time betwene each radioman as it is now( 30-40sec after squad upgrade).
On the contrary, the HE shels of tanks are very weak and broken, they do not normally destroy infantry as they should in fact. And if the tank has a small caliber gun, then the HE shels becomes even worse. Infantry grenades, bundles of dynamite or under-barrel grenades work much better than tank HE shels.
PS. also i would like to suggest adding nonactive zones on the map, like capzones so players could send their AI soldiers there to stay safe, while breaking 50 metere distance limit for āhold groundā AI orders. Also option to limit AI group spread to lets say 5 meter circle would drasticly improve their survivabilty, next step would be adding ācoverā system just like in old āfullscpectrum warriorā or much newer Xcom games.
Tanking in grey zones is an issue, but giving them 15 seconds to leave would stress a casual player out plus tanks get stuck against small and simple things fast. I am absolutely against your idea.
Well what do you expect? HE shells are made for that. They are fine as they are. Flank and destroy him and if that is not possible due to the grey zone: Use anti tank infantry, engineers with the AT canon or use a bomber.
No,absolutely no. Have you ever played enlisted in the early stages? Artillery wasnt limited once at the time and had no timer. 5-6 players could literally spam artillery over a huge place, it was a constant massacre. if you limit the artillery more, nobody will use them, which would be a shame tbh.
I see the difference to now and I can tell you: It is fine as it is. Avoid the zones and you are good.
No. That would be abused as people would let them bots somewhere save while going to the frontline. This aint the concept of enlisted.
Press āAltā, go to formation and select āwideā.
You can clearly see he doesnāt play vehicles.
HE is fairly weak actually. 90% of the time it does next to nothing.
Sure, sometimes oyu see stuff like this:
But usually, you get 0-1 kills per shell. Donāt agree.
As for arty thing, Iād change that to 1x regualr barrage and 1x smoke barrage for how many radio men yo uhave in a squad (radios dying wouldnāt affect how many charges you have left, as long as at least one is alive).
As for point 2, Iād increase the time for tanks to like 45s, cause terrain can be a bitch.
Point one would require a test in an event before itās implemented, but seems good.
I think the problem is grey zone itself. Player donāt know where their grey zone is. Besides that, no tank in real life will be that close to their enemy because their view is extremely limited. Every soldier with explosive pack can easily destroy them. The range firing from the grey zone are usually the range of tank normally firing. People should be able to open fire once they see their enemy, not to be forced to get close.
I dont like using vehicles in this game (i like WT better for this matter), but i do like hunting tank when they come out of grayzone. But some times there is campaign LVL difference betweene me and enemy Tanker , so my early AT riffle or panzer pistole cant deal with tank(example t50 moscow, kv1 Stalingard), even when it comes near me. some times from close up those weapons fail to pen from sides, or back. i have noticed some inconsistency in explosive pack efectiveness while fighting higher rank tanks(not even critical hits while exloding by tanks side, which looks like tanks most vurnerable area).
Since theres screenshot, for some odd reason HE shells doesnt shrapnel / explode on wooden walls.
Requires a direct hit on bot / player to get teh blast, which makes sense as humans tend to be solid as rock unlike the wood.
I would agree if all Tankers were exiting greyzone sniping mode, and all AT wepons were capable of dealing with armor of high rank tanks. I understand that for Tank main players sniping from longer distance is only acceptable way, but this basicly means big Fā¦U⦠for infantry (which this game sems to be about) since we already have TANK/PLANE/SHIT⦠ekhm⦠/*SHIP game from Gajin. I am far back in campaign lvls behind most op players so i have to deal with thicker endgame armour, using starter AT wepons that suck as i mention here above.
So what is the concept of this gamemode with capzones? Dont Play The F⦠Objective? because i will lose all my bots duto arty for sure, further question apears why would i expand my squad since i will use only one soldier and rest dies randomly runing around bunker etc.
Thanks , I did use formation and behavior orders before, in modes ācloseā formation and āagresiveā behavior. āPassiveā behavior sems to keep bots more still(no agro on enemy and no ADHD), but they are defenceless.
1- itās not really that bad, most of them are just bad due to greyzone tankers
2- this one is annoying, itās techinically easy to deal with using planes, but there are way too few ways to do it (basically only planes or a tank with better armor than the gray zone tankerās)
3- HE isnāt really that strong to deal with infantry, the mg heavily outpeforms it
4- artillery isnāt that much of a problem, but the AI is simply stupid they are only there for a cannon fodder
If theyāre close⦠tnt. Thatās it. Exploding tanks is that easy š¤·
The only problem is the grey zone, and yes Devs should come up with something about it. Once they remove it (in my dreams) and boost vehicles/tanks speed to their correct numbers, Iāll probably switch to light/medium tanks entirely.
I disagree with everything except the grey zone issue. But as already said, turning it into a hazard isnāt a good option. Additionally, tank HE is fine, and probably underpowered as is. 75mm and smaller HE shells perform rather poorly imo. The only HE shell that is useful most of the time is the 88. Now if they added the M4 with the 105mm howitzer, thatād be potent.