Dunno how popular this will be due to some tankers racking up the kills, but the hull mounted machine gun on these tanks should be able to fire. Looking through I’ve seen comments about model issues, but they should be easily able to sync up with the coaxial machine gun doing nothing to the models. Sure, maybe it would cost money to make the gun move to the shot, but who reallllly cares if 6" of exposed metal on a tank is rotating that tiny amount? The people being shot at probably won’t notice. The idea of having to rejig each tank to place a person assigned to that gun is silly. Leave the crew & the xray as is and just sync up the gun.
Any tank with a 5.9 second reload time needs that hull mounted gun, especially with how fast the coaxial can overheat. Reloading to HE rounds specifically for infantry when there are other tanks unknown & roaming is stupid, or gives you a 12 second handicap. Popping out the top is great at times but it’s a great way to kill off your soldiers if you don’t do it carefully.
Part of why this hull gun was put in there was for close combat support and it works great (ever played forgotten hope?)! But the idea of popping out the top when you’ve been flanked with AP rounds loaded is… well… suicidal (effective! but suicidal).
Perhaps have an additional cursor that shows where the bottom gun is aiming and have it aim with the turret (when it is firing within the appropriate range). If the turrent is rotated and it can’t hit anything, disable it based on =if turret rotation <30°& if turret >330°,true(home with coaxial gun), false(does not shoot).
I’m going to check that right now. Should be easy to do, just follow someone in a tank. I don’t think it does but could be wrong.
Yes I realize the models are from Warthunder, what I’m saying is implementing this shouldn’t be a problem because you shouldn’t need to modify the models.
The third hull mg definitely does not shoot with the coaxial. Both in the stats (see pic), and viewing the Shermans firing their machine guns, they do not shoot. Sherm definitely has a hull mg.
Realism aside considering they had them. As well as implementation issues aside, which shouldn’t be much. Anyone who has used a tank in this game with a slow reload time knows they are very vulnerable to any skilled (or sneaky) infantry player. How many squads can have a bomber equipped? Many. How many squads can have multiple explosion packs equipped? All. How hard is it for a plane to wipe the tank? Very easy. If a tank is directly engaged, enough players know they just need to take a minute or two to run around the side and gg tank. With this minor revision, if you are popping out of the hatch for vision and notice a close flank, you have a better chance to kill them.
Just as Ricky said, some tanks already have this, so implement it for the rest. And Suyangs’ suggestion is good too, let it be AI, which in a way would be better (and closer to the truth since the main gunner wasn’t operating both). Some of the tank crew die? Gun stops firing.
It shouldn’t be a “buff” since the models show they have those guns, and they did. It’s making right something that should have always been there.
Sure in ww2 there would be some courageous/desperate/had no choice people who would run to throw or stick a bomb to a tank. But often they’d do so as a last resort or under direct orders. Not a few people spawning in with a piat running blindly at it because they know there is no consequence if it kills them.
Using a tank like this primarily is for hunting other tanks. Yes it can be effective against infantry if used right, but that’s not it’s primary role. So why hinder it’s primarily role by something that’s a relatively easy fix. Both Allies & Axis would get it so it isn’t one-sided either. If you’re having problems with tankers at this time then learn to kill them. Even if they are camping at max range farming kills out of bounds, then learn to fly and bomb the tanks. Sure it’s tricky to learn, but that was the most effective way of killing tanks both history and in this game.
So since all those arguments based on real life, i guess you would support making tankers unable to fix tanks in the battle. You know dead engine or dead tracks, so would never move again/ Or you know kill the gun and vuala tank is disabled permanently
Well, just played a match with my new Jagdpanzer IV, and that one uses a hull MG, which is terribly inaccurate and has almost no ammo to be useful ( which is fair since the SU 85m has no MG what so ever )
So Hull MGs kinda exist, they just need to apply them to all tanks.
OH yea and btw, dont want to sound like an Idiot, but when we talk about realism… just want to say that the T34 had NO coax MG, only the one on the hull. But nerfing Stalins finest to realistic lvls would be too much right?
there is 3 clear sights in this photo, the commander’s sight aka the cupola, the rectangle is the loader sight and one of the 2 holes is the gun sight. which leaves the other hole to be the coax
Its weird, some ppl claim that some T34s didnt get their coax MGs because of different building standards from different soviet factory’s, doesnt make sense to me since a mount for a DP 28 is literally right next to the main gun.