Currently the 3rd person mode which was mentioned in the latest “mods news” is sadly only working as long as you are alive with the single soldier which it was activated with. I would ask, how do i make this the standard view forever in this map?
I want to do the same thing.
But the soldier is dynamic generate by template, we must have the ability to create custom template.
For vehicles. It is currently possible to implement TPS by custom templates.
The commander’s perspective of the default vehicle can be made and overridden by a custom cockpit to a third-person perspective.
By overriding the default ones, this will also work on player spawned vehicles
eg bm_8_24
ussr_bm_8_24_gunner_cockpit_mod{
_extends:t="ussr_bm_8_24_gunner_cockpit"
_extends:t="base_gunner_cockpit"
animchar__res:t="t_26_1940_gunner_char"
cockpit__minZoom:r=-0.27
cockpit__offset:p3=-0.0, 0.0, 0.0
animchar_render__enabled:b=no // hidden the animchar 3d model
cockpit__offset:p3=-6.0, 2.3, -0.0 // move the cockpit camera postion back
// vehicle_sight__blk:t="%ugm/data/sight/artilery_indirect_ami_sight_bm8_24.blk" // custom sights, not nessary for TPS
"cockpit__slitForwardOffset:list<r>"{
slit:r=0.0
}
// This attribute can be set to display the model content in the cockpit perspective. You can view the model nodes of the vehicle through the official Asset Viewer of War Thunder and fill in all of them.
"cockpit__visibleVehicleNodeNames:list<t>"{
node:t="@root"
node:t="wheel_r_top_03"
node:t="ex_decor_l_04"
node:t="ex_decor_l_05"
node:t="ex_decor_l_02"
node:t="ex_decor_l_03"
node:t="ex_decor_l_01"
node:t="ex_decor_r_04"
node:t="ex_decor_r_05"
node:t="ex_decor_r_02"
node:t="ex_decor_r_03"
node:t="ex_decor_r_01"
node:t="ex_decor_02"
node:t="ex_decor_01"
node:t="ex_decor_03"
node:t="ex_armor_01"
node:t="wheel_r_01"
node:t="wheel_r_02"
node:t="wheel_r_03"
node:t="wheel_r_04"
node:t="wheel_r_top_01"
node:t="wheel_r_top_02"
node:t="wheel_r_top_03"
node:t="wheel_r_drive"
node:t="wheel_l_drive"
node:t="wheel_l_01"
node:t="wheel_l_02"
node:t="wheel_l_03"
node:t="wheel_l_04"
node:t="wheel_l_top_01"
node:t="wheel_l_top_02"
node:t="wheel_l_top_03"
node:t="wheel_r_back"
node:t="wheel_l_back"
node:t="ex_decor_turret_01"
node:t="ex_lantern_b_01"
node:t="ex_lantern_01"
node:t="hatch_01"
node:t="hatch_02"
node:t="track_r"
node:t="track_l"
node:t="bone_turret"
node:t="bone_gun"
node:t="gun_barrel"
}
}
-
animchar_render__enabled:b=no
, hidden the animchar 3d model -
cockpit__offset:p3=-6.0, 2.3, -0.0
move the cockpit a little back by XYZ -
cockpit__visibleVehicleNodeNames
, This attribute can be set to display the model content in the cockpit perspective. You can view the model nodes of the vehicle through the official Asset Viewer of War Thunder and fill in all of them.
preview
Isn’t here easier way?
Face_Tac map (Thunder of Wars) have it:
entity{
_template:t="us_m8_scott_laxative_premium_skin"
transform:m=[[0.982384, 0.0324362, -0.184039] [-0.0311289, 0.999465, 0.00998865] [0.184265, -0.00408375, 0.982868] [-134.745, 3.27538, 601.792]]
"camNames:array"{
camNames:t="dev_tps_cam"
}
}