This perk creates such an utter imbalance its not even funny.
A guy with an StG or Thompson and that perk is a demigod that just shits on everything. I have no problem with beeing torn to shreds by a Thompson, when you however hit a dude with your SMG twice and they can just turn around and anihilate your entire squad because they just tank the damage, something is wrong.
8 Likes
What about Federov? This will make Federlov too strong
Federlov can be killed with one shot. Have you considered the balance problem caused by deleting the ability to increase the maximum life?
There is no balance problem, because every ne player and every Soldier that cant get this perk is allready slaughtered by it.
You just point out why the existance of this perk is a problem, because you GAIN a significatn advantage by it that is not comparable to any other perk.
Didnt want to sound rude sorry.

I don’t think there is any problem with this skill. If you think there is, it’s your problem
lmao, some idiot with boltie will 70% oneshot you even with perk, and 30% you will knock
1 Like
There most cvertainly is, because new player retention is rather poor for this game, this skill is one of the reasons, i dont use it so i have the perspective of a new player.
The bad game environment of new players will not be improved because this skill is deleted, because senior players can still crush new players with better weapons
It is not difficult for new players to acquire this skill, compared with a long weapons queue
I agree, I only put that perk on my flameboys
it creates imbalance
and is unrealistic feeling
when you see people surviving
2 Likes
Its not the only reason, but one of the reasons, for this perk to be aquired you need to play for a significant time, and senior players not only have better guns but are also harder to kill for newbies, because their SMGs arent full damage.
So as a new player you run into a guy that soaks your peashooter 1 Star bullets and at the same time devastates your half strength squad with a supirior weapon:
This happens ones or twice, the new player will be fed up say “its pay to win” and bugger off.
I’m a bit confused.
How can someone say pay to win on a perk that is unlocked from regular play of the game? A perk that you don’t buy, it’s rolled when you are leveling up your soliders?
As for the perk itself. Its pretty much been negated by the advent of the BA buff.
That level one player now has a higher probability of one hit killing troops. Way more than he had pre-buff…
Its not the perk that will ruin the NPE. Its allowing them to be fed to the wolves from level 1.
They should at least give them a 5 level buffer before going into the main lobbies.
Of course this creates its own problems. Segregating them means they might get easier matches for a bit and then get a hard reality check when thrown into the fray after those levels are earned.
I am a proponent of learning through failure. And overcoming adversity.
The new player does not get into the mechanics of the game, the facts on how it works is one thing.
The way it is percieved in the end is another.
The BA buff helps and i am very much in favour of it, the problem arises mainly, when assaulter meets assaulter.
I get your point overcoming adversity, but a significant amount of people dont get into every game with utter competitive mindset.
Those are the once pushed out and because most are filthy casuals, we end up with vast amounts of Bots in the game.
I’d be fine with having health related perks get removed. The fast TTK is the staple of Enlisted anyways and it’s obviously become one of the most abused perks in the game.
1 Like
Then the problem still is not the perk.
Its the disparity between skill and weaponry.
It does not matter that it will take them one more bullet to down me.
What matters is my PPSH for example is twice the RoF of that MP3008 or MP40…
They will be dead before they know they are being attacked. Vitality plays no role in that outcome.
Personally I could care less for its inclusion or exclusion. I use all my health perks for Stamina, and concussion reduction.
I’ve never had issues with it myself. But to say its a root cause of issues given all the other things that actually cause the problems is a stretch in my eyes.
A new player with non upgraded weapons: lower damage, lower acuracy, lower rate of fire, notices the diference.
Even with upgraded weapons you can notice, when you encounter a sponge. Except the most absurd guns.
When you are actually skilled its not needed when you are new or not particularly good however it kicks you in the face.
Its the ultimate Seal clubbing perk, the lower your enemies level the more it gives you an advantage.
I still don’t not see it that way.
You’d be lucky if I have that perk on 5% of my guys (back when I was young at enlisted and didn’t have a clue to the perk system).
The disparity in weapons and skill levels will still Trump this perk.
Its 3.5 more health on base I believe. So maybe your frag doesn’t kill instantly everyone in its radius , maybe it takes one more SMG bullet to down, but the new players real inequity is the fact that the experienced player exists in his lobby.
They will have intimate map knowledge , better and upgraded weapons, and know where and how to defend or Assault a point so they can kill you far easier. That is the problem.
As well let’s not forget the other perk that gives you a chance to survive upon taking fatal damage. But you don’t mention that one.
There is nothing about a few more hitpoints existing that will make or break someone. I never had any issues against it. Roving 3 stack assault mg and flame are far more damaging.
Further to that , one of the reasons I was so supportive of the BA buff is because it doesn’t matter who you are, the shot insta gibs at all ranges. It allowed new players to stand a slight chance against vets.
Vitality might have been more relevant before hand, but now that entry level weapons can one tap you, its obsolete now.
Just read the threads, people talking about the buff just swapped perks.
Removing it solves nothing. But if you think its that bad, then have them remove it. It still will not fix the core issues.
Vitality shouldn’t of been in the game from the get go, unfortunately, removing it now would caused a huge uproar (maybe more than the BA buff). Though with the current state of BA and explosives, the perk that improves your chances of getting downed is more useful.
Don’t stop firing after two bullets.
Or just run bolt actions they will kill vitality runners.
Abused? Vitality perks can still be one shot by bolt action. We just take one more bullet and get downed easier than instant dying. If you can’t kill me because you can’t hit one more bullet or thirst your kills then the perk might not be the problem.