3-Shot Modus for FG 42 II

People complaining a lot of unbalancement of T20, Hei-Atuomatic, AVT40 and FG42II, since FG42II got outdatet by its contestants.

So since germany is the only faction withoug bayonet and standard enabled semi-auto-modus, plus insane inaccuracy i would suggest a simple and easy improvement → just add a 3 shot burst enabled at standart to the FG42II

Im sure this would balance all out

Or just give people option to select the firemode as default ?

Theres literally 0 reason for the semi default.

15 Likes

I suggested this timr ago

Or just make it default to full auto and give it the bayonet that they all had.

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How about we keep auto guns in auto?

FG42 having burst mode is pure fantasy.
Dont you dare ruin my iconic WW2 guns.

Its already stupid that the G43K has burst mode, since the real prototype was in full auto - but a fantasy gun having fantasy added to it isn’t that big of an issue.

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Was the FG 42 II capable of 3 round burst? It was a very rare feature at that point in history

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I make a post about full auto system before start game, like presets…

No it dont, but it had historically a launcher and a byonett.

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Well there’s a version with the nade launcher in the game, and there is a bayonet it’s just folded up
Let’s try to stick with real modifications please, thank you. Bad enough all your Riflemen get an LMG. Even worse if it was an LMG that never existed

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Oh okay pls show me the fg42II grandelauncher and i delete the post

Paratrooper squad

Oh i see the thongo a few players own and is gone forever rightnow, impossible for new players to get instead of BR V Allied Laserwepaons

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Nah, I believe that all SF rifles should be nerfed to some extent.

But I have no idea what kind of nerfy exactly. I’m sure there are plenty of people who would suggest some meaningful ones.

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Couldn’t they also make the mkb42 a gun available for riflemen since it was supposed to be originally, and it could act as Germany’s intermediate caliber rifle to counteract the m2 carbine as well.

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Maybe prototype weapons receive less ammo from ammo boxes, or use up more of the ammo in an ammo box, because their magazines are less common.

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Irl FG-42 has a bayonet, idk why DF don’t add it:

That is a lie because people with maxxed reduce recoil perk just laser beams with FG-42 unlike AVS and AVT that has slow ROF. Even Federov Avtomat is shittier than ppsh-41 drum because of its shitty ROF, mag, and recoil. Also you guys have fast as fuck MGs in german tree that literally beams people so easily from good distance.

nah just add the option for select the fire mode and it´s done : )

thats about the only thing you got right. FG indeed has more rof, in every other stat recoil / dispersion AVS & AVT is better.
Fedorov has little less dmg but other than that same applies.

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AVT and AVS’s huge problem is high recoil and bad accuracy. FG does it better than that especially the one with sniper sight.

AVT-40:

  • Horizontal recoil: 38
  • Vertical recoil: 102
  • Mag size: 15 round

FG-42 II Sniper:

  • Horizontal recoil: 10
  • Vertical recoil: 52
  • Mag size: 20 round

You see? Just as I said, you can max the vertical recoil perk to just make it a pure laser beam machinegun wielded by a rifleman. Also you guys have 5 more rounds in a mag which is great one.

Federov on the other hand is just a gun that traded all of its stats for just some damage increase. Meaning its damage is better than smgs in Soviet tree, but have worse stats than FG overall

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Stats shown ingame arent real.

Dont have the link on my phone, il post it once i get home.