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when your tank is burning and youre trying to leave but die while the leaving-timer is loading, the games switches to the next tanker and the timer starts FROM NEW. this is illogical, annoying af and needs to be changed to all tankers having the same timer going. a burning tanker doesnt abort his escape only because his crew mate died, only to start thinking again whether he should leave.
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charging became an integral part of the game and weapon balance (katanas, weapon stats balanced by bayonets, bolt actions vs auto-weapons etc.).
but the charging still doesnt work. it rarely works on the first click and often times takes 4-5 click until the soldiers starts charging. whatever causes this needs to be fixed so that charging always works instantly.
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charge related: if you use charging often (as used in real life too, especially japanese), the soldiers screaming like idiots becomes extremely annoying and unrealistic. irl soldiers dont scream like a horde of buffoons only because they want to get asap over a river. constant screaming messes up ones physiology and stamina too, so even more ahistorical immersion-breaking with that.
all 3 points should be quite easy to fix and will lead straight to a more realistic and higher quality game.
5 Likes
what he means, is something similar to red orchestra 2 ( and perhaps many other titles, the only one that i could think worked like OP wants, is Ro2. ).
where if you charged ( because you had a little bit of boost ) it wouldn’t scream like a fanatic Unless there were enemies in the range of the charge of 15/30 meters.
so, when " out of combat " and charging, they wouldn’t scream.
simple solution: just let players choose if they want to hear a special sound for that or not, every high quality game offers sound customization and having to add/deactivate sounds, just because some game sounds are annoying, is a sign something is very wrong.
@mousebutton: check the mouse clicking in a browser, when it doesnt work ingame and you see, whether its a game intrinsic issue. since the last update i also noticed soldiers shooting with half of a second delay after clicking, but only in stalingrad for some reason.
1 Like
Iirc this screaming in RO2 was only for Russians and when there were enough of them running whatever clos enough to each other. Ura-Trick or however it was called, where they had more stamina and also dmg reduction.
1 Like
Achktually,
This bonus was exclusive to the Japanese faction, along with no ticket loss by suicide. Also gave them a suppression effect, and the damage reduction boost scaled with how many buddies you had charging with you. Good times…
Axis, usa and Soviets just… ran with bayonet pointed while screaming.
4 Likes
This death wistle is amazing.
1 Like