Is there a particular reason why a team shouldn’t be able to take 2 CAS planes or 2 fighter planes at once?
I don’t think 2 attacker planes are that powerful when anyone can take a fighter or build an AA gun. Meanwhile if someone in your team takes a fighter or an attacker plane and is bad with it (or you just don’t have other vehicle to spawn in, e.g. you are a f2p player), you have to wait until said player dies. Note that we don’t have the same problem with tanks since there is no class limit (e.g. 1 light tank/1 medium ecc.)
I suggest limiting a team with max 2 planes, regardless of their class, exactly like tanks work.
I like this idea but the Japanese are gonna suffer unless something is done to their campaign because the allies can spawn at the start of the match without a cooldown and nuke the Japanese spawn
I mean, we fly boys would love that, but… the team on the ground, much less
It’s 2 players in the air dedicated only for air supremacy and the occasional surgical bomblet strike.
I dunno. between the 2 of you, you keep the skies clear and 1 tank kill each …effectively leaving just infantry for your team to worry about…not that you cant do that better with a Fighter + attacker…
nor would the foot sloggers appreciate it.
It would only really become a problem if the enemy team stopped spawning in vehicles and planes…which happens when they get blitzed on spawn haha
Not really and doesn’t really make a difference when the allies can still nuke the Spawn of the Japanese And keep suiciding to get more successful strikes.
I replaced my sound mods with new versions and installed the latest drivers. Since then, the game has only crashed once (and I’ve played at least 15 battles since then). Before that, it crashed every two battles.
I’d recommend giving it a try at least.
If you want that to happen you’re gonna have to ask the devs to let you just equip all infantry instead of having to have a mandatory vehicle in your lineup