2,000 Post-Merge Battles, and a 4 Year Vet's Perspective

Yeah that was the most obvious problem of opt but he was mostly complaining about not seeing red circles. Can’t believe he couldn’t see red circles when there were at least 5 on the map.

the game was never historical
fg42 as an infantry rifle
Germans using mgs with 50 round mags like light mg/assault rifle
Allowing people to shoot out of and into the gray zone when its to ‘prevent spawn camping’
Germany being able to field tigers one for one with Shermans
Germany having an equal Airforce to the allies in late war
the Ho-ri tank
Germany being balanced around strong armor and machine guns, and weak ‘smgs’ all while getting strong Italian smgs
every Japanese Semi auto rifle
the overpowered SVT 38
Over powered us rocket planes to deal with op German armor

real ww2 would be boring germany and japan would be largely limited to bolt action rifles
smg squads would have more assaulter
mg squads would have fewer mgs
friendly fire would be turned of by default, especially for artillery
flame throwers would become bombs as many such weapons were more dangerous to their own operators
only the us would have shotguns
grenades would kill over a smaller rea but cause wounds over a larger area

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Every faction run around with 10kg+ lmg’s.

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Which didnt cause that many problems apparently, especially in comparison to the T-50.

All Axis SMGs were worse than Soviet SMGs, Soviet SA rifles were also better (plus scoped SA) and the Wichester was the best rifle. And IL was the best attacker.
Only GrB was notably better and both sides MGs were nerfed.

No, no. You are right. Didnt bother anyone that one side offered them a iconic and useful SMG at level 30+ and the other side a worse version of a SMG they can already get elsewhere faster.

We only had like four other campaigns to put it in, including a campaign with Italian forces.

Which is why they had to add the time travle F2 to Moscow.
Because it was balanced and people couldnt get enough of Axis Moscow.

Nobody expects any game to be 100% historically accurate. That game would not be fun at all.

Fun fact, though… There were more Tigers in WW2 than Jumbo Shermans AND Pershings… Combined. And the US planes were famous for deleting German armor of all types with their rockets. Especially the OP ones. Also, the flamethrowers blowing up on their operators is a myth. Don’t believe everything they show in movies, even good ones like Saving Private Ryan get stuff like that wrong.

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I will say the best way in my mind to isolate the prototype, heavy tank, jet filled BR5 is to just make BR6 already worth a ±1 queue.

Though if I’m being honest I think that BR3 is already the most authentic this game is gonna get to WW2. Still plenty of bolt viable bolt actions, semi autos produced in the millions, widely used SMGs and MGs, and some of the most widely produced tanks and aircraft of the war.

BR5 (or BR6) still feels authentic to me though, it’s still the same chaotic war feeling, just with stuff that you don’t see in most other WW2 games, and that has its own appeal.

Not everything has to be what WW2 was, sometimes it’s better for the devs to imagine what WW2 COULD have been. Thinking like that offers more in terms of what they can add, though I still think asymmetric balancing is the way to go and using prototypes to make each faction exactly the same is a mistake

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You sure about the Ju payload? I could have sworn they nerfed it at some point. It was years ago now, and I don’t even have the PC I played on pre-merge anymore, so it’s not like I can go look at old clips to check.

Anyways, you missed the ENTIRE point of the topic and just filled your reply with contrarian doucheness. Good job. However, like I told the other guy that did the same exact thing (seems to be a theme in this community)… I don’t care.

Getting a BR 6 isn’t a bad idea. Could work to push out a lot of those prototypes.

And I agree, BR III seems to be where most of the authentic feeling equipment ended up. Garand, PPSh, Panzer IVs, T-34s, Panzerfaust, etc.

I tried building historically accurate (as much as they can be) lineups, and most ended up just being REALLY bad BR V lineups LMAO Except Japan. They stayed at BR III and are, by far, the most fun to play that way.

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I am very sure. A20 4x250, Ju 188 6x250. Always has been.
Well, so why fill your HA rant post with wrong info about open beta? You could just rant the same without pretending to be a day-one veteran or having any knowledge of the pre-merge state of the game. No one will trust a liar, simple as that.

Nobody expects any game to be 100% historically accurate. That game would not be fun at all.

yes but the us did not have t20s because they only had to counter a few thousand fg42s 2000 1’s and 5000 2’s)
the us Garand was good enough because it grossly outnumbered the g41 and g42 combined by like seven times
tigers were not as imposing because of fuel shortages and the supremacy of the allied air force
you cant give the Germans an army they never had by the end of the war and just give the allies the weapons they had

Though if I’m being honest I think that BR3 is already the most authentic this game is gonna get to WW2. Still plenty of bolt viable bolt actions, semi autos produced in the millions, widely used SMGs and MGs, and some of the most widely produced tanks and aircraft of the war.

Germany and japan used almost exclusively bolt action rifle German made 500k g41s and g43 compared to the us at 3.5 million just Garands and millions of m1 carbines, ussr made something like 2 million semi auto rifles.

Germany did make 500k assault rifles though how many got top front line units and we units low tens of thousands.

Really good point btw;

If there was a game mode that allowed 4 T-34s vs 1 Tiger 1, or large Jap bolt action squads vs American automatic weapons; it could have been a completely different way of balancing

Kind of a shame this was never explored

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You’re getting whiny over some minor mistakes in memory. I didn’t intentionally put anything untrue in the post, and none of that ENTIRE portion of the post is even important enough to matter AT ALL. I didn’t LIE, I just remembered a couple of minor things incorrectly. You just want to argue with people on the internet, so you immediately assume we all have intentions as bad as yours.

Literally every single one of the replies on your account is you arguing with someone. Get your head straight, man.

That’s actually really similar to one of the ideas I have for Soviets to bring asymmetric balance and faction uniqueness to them.

Giving them “filler” squads that have no ticket cost but push that MG42 like the Red Wave they are. If the AI can handle a tank as well, then your T-34 dream could be a reality in that way.

Imagine that for a realistic experience! Sure, you get a Tiger, but the enemy get an extra tank (albeit a much less skilled one as AI) or two to throw at you.

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Or large PPsh41 squads as tankodesantniki vs MG42 / stg filler; I really like BR4 as the last quasi-realistic BR but against all the hyper prototype meta in BR5 (& its CONSTANT uptiers now) it doesnt stand a chance these days.

Yeah lots of ways of balancing this asymmetrically Id personally prefer seeing - the die was cast likely when the squad sizes were standardized I presume; after that the balance “nazis” :face_with_peeking_eye: kind of enforced the “we want same stuff” meta

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Yeah, you’re probably right. This direction Enlisted has been going was probably decided on a long long time ago. It’s never too late, though. Games have come back from much more deathly states than this, after some real changes. Battlefront is a shining example of that!

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Dude simply can’t stop lying. So pathetic.

OH 100%, I think lots of us would like to see a separate game mode with more historical accuracy/ biases.

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Strongly Agree with your post, like alot of the thoughts and I’m at a similar feel about hte state of game.

Historical matchmaking and Campaign locked Squads and according tech is for me THE most important factor, and yes can be balanced in other ways thant the easy way out all get same, which is so low effort and boring uniteresting. that together with more realistic movement, combat and gunplay.

really like the idea of make Arcade for the Fortnite Kids and RB for us mor milsim affecionados (the real deal). No high tech Hit camera, Pen indicators, low realism driving flying etc.
I would love it, I’d rather stay 5 min in queue to get that than instant and play the current shitfest Fortninte Arcadeey style.

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Glad to know someone esle also had this idea. This could also help to benefit premium squads as well. Take the old M28 mosin squad. To my knowledge it has 4 engineers with a weapon you can’t change. Why take that when you could build a way better squad for free. A good way to do this would be to make premiums unique. M28 squad could have 7 guys all with the squads unique gun, but you can’t changr class. 6 engis and an AT gunner. Not OP in any way. It is a slightly “better” version of the TT squad although it is balanced out by the fact that it isn’t as flexible. And yes, all the teams shouldn’t have all the exact same squad loadouts availible.

I also think that all the “min-maxxing” that happens in this community is an issue. We are at the point where nations are loosing their unique feel because everyone wants exact 1:1 balance, which is kinda boring. We are also at the point where people are complaining about (for example) reload speeds being a literal fraction of a second longer than other guns.

I wouldn’t mind seeing a t-34 without AT gear. In fact, I have “destroyed” a Panzer IV G just by standing on it (real story, It was hilarious, the guy ragequit after) you don’t need AT all of the time because you can just use psychological warfare.

Anyways, I know I went on a bit of a rant, but I have been playing for about a year now, and lots of those points about authenticity and seeing gear that you can’t easily counter is what I originally thought this game was going to be like when I started playing.

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Spot on mate.

The Merge became necessary because in 2022-23 the power creep was damaging and limiting the game from development.

In 2024-25 the Merge has also exhausted itself and the “4 nations 5 BRs each” mantra is stopping the game from progressing forward and becoming the ultimate WW2 game on the market. The power creep is hurting it again.

We can’t have France, Britain, Italy, China, Finland, Poland – significant WW2 participants – just because they don’t fit the 4*5 formula (or would require an insane amount of prototypes).

We can’t have battles of Warsaw, Winter War, Maginot Line, Shanghai, Sicily because we don’t have the factions for those battles.

We can’t have Hungarians, Croats, Romanians because they will instantly appear in Tunisia.

It’s time for another Merge 2.0.

But this time expanding “horizontally”, not “vertically”.

WW2 is an incredible source of content if you don’t limit yourself to the 4*5 mantra.

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