10 ancient major bugs that devs never fixed!

Several ancient gaming braking bugs that still not fixed!

  1. Dropping weapons = delete your weapons. Just give us ingame inventory system back!

  2. Tank turret angle mismatch.

  3. Ladder still very hard to climb or even just can not climb.

  4. Sending you to wrong servers.

  5. Hitbox mismatch (especially tanks and wood fences)

  • Madsen magazine mismatch. I believe what ingame one is for the 30 rounds magazine.
  1. Inventory menu lags. Can causing great difficulties to use.

  2. Spawn menu has bugs. Especially the timers.

  3. UI, the cap point icon blocking views.

  • UI, some spawn points is blocked by UI or not shown on the screen.
  1. Rally points can spawn you inside walls.

  2. Some capture zone area is bugged, a slight bump can cause you leave the cap zone.

All of these have existed before OBT. And many of them has been reported one or more times!

Dev only pick very small amounts of threads to acknowledge them, while the rest of bugs just left there and keep annoying us.

11 Likes

This is the most annoying one, tbh.

3 Likes

dude, …we never had ingame inventory

1 Like

Looking at you capture point B in the city Moscow campaign.

2 Likes

In OAT, 2020, we have the CRSED one.
And since CAT, we just constantly have all kinds of bugs about the in match items system. From slow motion to current wrong spot, and can not drop weapons, and etc.

1 Like

I don’t remember having that

Plus cursed is a battle royale game

There is another bug.
The reason is unknown.
This bug will change the fire rate of your weapon into the one you pick up from the ground.

Nope, it was a key element of this game. And all of my friends really like it.
image

3 Likes

That’s also an old bug from late CBT.
After cancelled the inventory system, the pickup system is buggy as hell.

1 Like

Many players were against secondary weapon slots and now you want this game to have 3 or more weapon and grenade slots?

Are you out of your mind

I think it wasn’t really about the slots, but about being able to swap much more things inside of a match. Grabbing someone’s pistol, medkits, etc.

1 Like

Well, I never heard any players in my 3 chat groups, which total of 1500 players, against secondary weapons and multiple grenades.

2 Likes

The reason why granade spam was removed from the game IS because people don’t like it

Well, that’s depend.
In lonefighters mode. We lack grenades.
But still, in squad mode, grenade spam is there. Because one human can switch through mutiple actors.

1 Like

You mean those lovely sacks that are lying around? its so fun clear point and accidently stand outside cap zone:D

1 Like

We did, in alpha tests, berlin a year ago. Press I and a inventory like cuisine royal would open.

You could pick ammo and weapons on a dead soldier and or remove the scopes from the snipers. Was removed after the first alpha.

2 Likes

I know one. The immortal enemy bug. Even having an MG at close range and emptying your magazine on him. You only get white hit markers. And he does not die.

that’s unfortunately not a bug, it’s a feature called spawn protection. the single most annoying and stupid thing in the history of gaming

1 Like

Not always.
Sometimes network causing hit registration denied.
I always get shoot and see blood on screen, but not receiving any damage on myself and also I am spawned much earlier.

It should work both ways in this game, but it doesn’t. It’s great if you’re in an unkillable tank at your spawn point blasting people at 200 meters, but for the enemy, it’s ridiculous.