WHAT I LIKE
I like the ruined building fighting .
I also like the lend lease stuff for the Russians good stuff .
Berlin is a very good city map over all with few issues. .
Some balance changes have been nice too
WHAT I DONT LIKE
Lack of late war weapons for both sides such as the stg44 and RPG1 and panzershreck . And m1bazooka and other variants
I also don’t like the non ruind building combat to much the chokepoints are a bit much there isn’t enough options for movement .
I don’t like the map rotation if there even is one .
Some of the choices for Tanks and weapons such as no is2 no isu152 . And there’s no tigers a bit odd when there’s destroyed one’s in the battle. And that goes for all campaigns
The addition of more/different ordinance would of been nice too even if it’s just a different visual moddle
I also don’t like the lack of certain tanks like the kv1 for Moscow .
WHATS NOT ESEY TO UNDERSTAND .
Some of the routs to take while attacking arnt to clear and defensive positions aswell for Berlin .
The interface could use a bit of a tidey up some folders prehaps it’s very messy and gets confusing
Also the consistency of explosives is odd as a lot of these explosives will hurt you from a lot further away and will kill you from both closer and further historically. And what imean by inconsistency is say the sherman 75 he . It’s very difficult to judge the capabilities of that round .
Also the aiming for tanks is a little difficult. bit odd to understand mabey some historically accurate sights would be nice but that may come in time . Also the penetration indicator is unusual if it’s green is it damage possible or penetration possible it is unclear.
I have a problem with the SVT 40 that is given when the radio operators are unlocked in the Battle of Berlin. It has too few magazines. Each magazine has 10 bullets, and the rifle comes with 3 magazines, so after 3 reloads you’re out of ammo. I think that 80 or 90, 8 or 9 magazines which will more appropriate
( i’ll start with a bit of context ), i’m sorry if i couldn’t provide an in depth feedback because i haven’t played that much up until recent weeks, and i’ll make this feedback over the last 6/7 updates in one. i know, next time won’t do the same, promised.)
What i Like:
pratice field ( /gamemode ) has been improved and added the majority of what i and others have suggested
Artillery nerfs, thanks, it’s not an explosive spam as before anymore.
mortars can no longer refill ammonutions from ammo boxes, thanks as well for this one.
new battlepass graphics and interface
new campaign interface
new battlepass vehicles tickets
restored characters after that particular issue where most of the faces were changed.
Operation Summer Event
Lone Fighter Hardcore
new campaign levels
new paths invasion ( can’t wait to see more for others maps as well, but generally, it’s very refreashing to fight in different locations of the same map we used to know )
new change appearance order ( although, i wished to be less randomic, but that’s ok )
all bug fixes and hot fixes
some suggestions actually becomed reality from various feedbacks
new types of premium squads instead of the same and bland 4man fully automatic.
new cosmetics for tanks along side decals and camouflages.
AI being dumber when it comes in path findings by the recent update ( 0.1.26.26 ) which also has been showed better by , because it’s like the alpha all over again. where bots take panoramic paths ( way longer than needed ) ending up being food for the crows ( dead ). this threads speak for it self: Hahahaha, NO! ( of @108878963 ) or even this clip: Please allow AI to climb over obstacles again - #2 by 22408305 ( by @22408305 )
Operation Summer Rewards Being Disconnected between each other.
don’t get me wrong, personally i apreciate the effort, and bring something very unique on the table for enlisted, while somewhat link it to war thunder 8 for the FW 180 ) really amazing and unexpected. but what i didn’t liked was, it’s that rewards are only tied for one faction or another. which it was a nice effort as well to drive people on other campaigns, but i don’t think it worked that much ( correct me if i’m wrong ).
" Promised " Ai Behavior Command Orders.
where the hell are those from Devblog n1 ?!?!
battlepass vehicles being… different. now, i don’t wanna be the one that " spit " on the plate that it eats, but buying the battlepass, and grind it for the golden vehicle orders, it’s somewhat disappoiting. like, fully upgraded vehicles? that’s totally cool. but why the panther is the only vehicle that has a unique camouflage, insignas, and decorations?
the t50 lacks of decorations and insignas,
the t34-85 lacks of camouflage and decorations.
the PZ IV H lacks of decals, decorations and even sideskirt camouflage…
and lastly, the m8 lacks of camouflage and decorations…
those are not all the same. you proved multiple times that you know how to make nice cosmetics, and many others thing. it just setted me a bit off. but it’s just a smaller detail that i hope it’s going to be fixed.
what is not easy to understand:
recently, the tank models seems that got " nerfed ". was that intentional or a bug?
like, t34s 85s, penning frontally panthers, jumbos being penned frontally by pumas?
if so, i’m glad you did. so to the very least, it’s somewhat balanced.
why the 251/10 has been removed from the training mode?
in conclusion:
thanks for hearing me out, and keep the game updated.
there’s a long road ahead of all of us. but nontheless, don’t keep it down.
I like to report a bug I just got in enlisted. I was switch between my sniper soldier and my trooper when it glished on the selection wheel and I could not get out of it or chose soldier till someone kill my hole squad
the m1 carbine upgrade change since it already wasn’t an amazing gun, i would still use it, but now it will always do less damage than the grease gun and thompson
There is problem with destroyed armor vehicles and their hit model. You want to shoot from cover behind them, you clearly aim away from tank like 30cm and yet your shots are hitting invisible wall around those tanks. Happens regularly. So there is much bigger invisible model around visible model. That needs attention.
It made a lot of sense to allow people to report a tank position and update it as long as they wish. It gave a feeling of combat dynamic that the markers could still be valid or the vehicle has moved slightly.
Now instead with moving markers, we lose the combat dynamic feeling and instead have the unrealistic challenge of a whole enemy team being 100% aware of the exact position an incoming tank has when it moves into line of sight. Its almost like a legal wall hack instead of the good dynamics we had in place before.
Also it takes away all challenge for vehicle pilots, who no longer have to look carefully but instead can drop bombs focusing only on an icon.
A dedicated hotkey to cheer. “Press [I] to ‘URA’.”
Mostly bolt-action rifles (at least early in the campaigns). Love how different it feels from typical run-and-gun type shooters.
Squad order hotwheel, especially the “Request ammo” order as a Gunner. Love getting an extra magazine from a squaddie after burning through my ammo. But I would like to use this command before going to 0/0 rounds. Maybe allow it starting at half-empty?
Bayonets on the Mosin M44, wish more guns had them. It feels amazing to empty the clip then charge instead of hiding to reload.
Most of the Berlin maps. Really good mix of close-quarters and at-range combat. Love how intense the Invasions always are, especially the maps that start with the bridge crossing.
How my War Thunder tanker skills translate to tank-on-tank combat lol.
Rally points. I like that they’re easy to destroy, that you don’t need Engineer upgrades to build them, that they have reasonable placement limits. Would be nice if they were a little quicker to build, though.
Not a fan of:
Most Conquest maps. The 5-pointer in Berlin and the beachside village in Normandy are pretty good, but the rest are kinda frustrating. But I think it’s mostly because I hate that standard territory control gamemode.
How tanky a lot of the planes feel (at least when I’m shooting at them). It feels like I can empty my entire machine gun belt into a Stuka without even damaging a control surface. Maybe it’s just my War Thunder experience not translating well, but when I head-on a 109 in my IL-2-37 and nail that sucker with 37mm HE cannon shells and he just shrugs it off, I feel cheated.
That Normandy Allies get the Jumbo but Axis don’t get a Tiger or Panther.
AT and AA cannons don’t auto-destroy old ones when building a new one, like rally points. Even if it’s already been blown up, or is 3 Invasion capture points backwards.
The short draw distance while flying. I can’t see anything from the cockpit until I’m at treetop level. When flying in Lone Fighter, I simply guessed where to put my rockets. I like tanks better anyway
Would like to see in future updates:
Radiomen having an option to call in a “creeping barrage” instead of the classic Gaijin “randomly inside the circle” artillery. Maybe make it a late squad upgrade and map it to [8] by default.
Mortars having smoke rounds. Maybe press [U] to swap between HE and smoke, and only carry 2 or 3 of them. When I have to choose between smoke grenades or explosion pack, I’m getting that boom bundle every time, so it’d be nice to have more options for smoke.
The ability to craft silver orders out of bronze orders, and gold out of silver.
Pacific Theater campaign, sometime after 1.0 release probably. Would likely have to skip tanks, but it’d be unique if there were three times as many planes instead of armored vehicles.
Invasion of France campaign. Maybe Dunkirk? Really wanna drive a Char B1 against Pz.2’s.
Engineers get a huge speed boost to deconstructing their own structures.
More squad orders, such as “Throw smoke there” or “Fire mortar on this point”.
More gamemodes besides Conquest or Invasion. Like in War Thunder naval combat, where each side fights for control of two points, and when they hold them, a third point appears; capture that third point for an instant win. Similar to Conquest but was always more intense than standard 3-point capture. Or like Hardpoint from the newer Call of Duty games, where there’s one capture point, but it changes locations around the map every minute or so. Same king-of-the-hill objective, but since it moves around, the match is a lot more active. Or search and destroy, where one team defends objectives from the other; at Normandy, the Axis protect casemates from Allies who have to get inside and take a while to plant an explosive. Or capture the flag, where the flag is a truckload of supplies. Or escorting AI vehicles from one end of the map to the other.
Invasion progress points having more variety than just “capture the point.” I’m thinking of Insurgency: Sanstorm, where a typical PvE mission would involve capturing a point, then defending it from a counterattack, then destroying a weapons cache at the next point… It was similar in structure to Invasion, but more varied in approach.
Different announcer voices for the different factions and campaigns.
Still no Stg44. And the hit damage of 7.92 Kurz is still far from being realistic, how could it only does more 10% hit damage while having 600J more muzzle energy.