You need to delete the bullet spread patch

They didn’t list the AI. Except it did affect the AI, in a good way.

They don’t make 180 snapshots with laser accuracy 24/7 now, they still happen but not as much, they actually miss and behave more like humans than T-1000 terminators.

possibly they don’t want un-scoped rifles to be as effective as they are at sniper ranges. …

SMG at close quarters, rifles at intermediate ranges and scoped for long range

When you’re lying on the ground completely still a gun wouldn’t move much. But I get your point, it still ruins so much though, something I loved to do was going to some nice spot and taking long range shots with rifles, using my squad to cover my back, but now it’s become so difficult to make those range shots.

It’s sad though, considering the only real difference between some of the sniper rifles and normal rifles are just scopes.

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It DID affect the AI, but human players too. Just go to Practice zone and shoot some M1 Garand Sniper or Sniper SVT-40 in long range. Even FIRST SHOT has spread. Can’t even shoot like Battlefield 1 which has shitty random spread too.

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image

Update log says that these changes did not affect to Bolt-Action sniper rifles. If they nerfed regular bolt-action rifle too, these devs are just idiots.

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It says they didn’t nerf bolt action rifles.

but I have had alot of shots on stationary targets just whiff or disappear since patch. Even shots that I have stopped and taken my time to make absolutely sure on a stationary target, and it still whiffs, leaving me scratching my head. My buddies are noticing this aswell. And we have always been very confident with the rifles.

In any case I feel something isn’t quite right,

*It is possible I had one of those bad days, But its been ages since I had one. Will play more on the weekend and see

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it depends the bots, they have a bad aim (leaving out the no scope) even before the shots dont touch you a couple of time, and you must also count that many players play badly, for now to me personally the bolt-action not seem different

I think you’re doing it wrong. Or gun accuracy of the fg42 is just bad in general. groups using the g43 are very tight.

I did 3 tests.
https://imgur.com/a/JTV2WvI

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its a precursor to the weapons handling leveling mechanic that will come with restructured soldier progression.

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oh really? That will be super cool

devs have spoke about it previously, leveling up soldiers will be more organic and effect more things (like weapons handling)

I really hope you are wrong, although I’m afraid of you being right.

I can think of very few things that may scare away new players more than “random bullshit bullets dispersion unless you level up for weeks or pay straight out”.

It’s my interpretation of what Keofox said about the upcoming leveling changes for the soldiers including “shooting your weapon would level up weapons handling”

So long as dispersion doesn’t get worse than what we currently have, it will be fine. Current dispersion isn’t bad at all; only when you get out to unrealistically far ranges that you won’t encounter does it really show.
like this =P

I hoped that would refer to stuff like that perk about some “-X% bullet spread after quick turning of the firearm”.

Which incidentally NOWHERE is explained in detail, but I assumed to be something like in old tactical shooters, where turning on the spot would momentarily increase hip-fire dispersion and require a brief instant to regain accuracy.

The keyword being “affecting hip-fire only”, and that always was a sensible and realistic mechanic, penalizing “lol 360 noscope” crap.

And that’s how it felt like in Enlisted too, and how it should remain.

Wanna have a “weapon handling” soldier stat for upgrade system’s sake? FINE, make it affect reload time, accuracy when hipfiring, dispersion recover time after quick turning / moving, or even the time required to ADS then.

Not enough? FINE, make it affect accuracy when ADS while standing or crouching, then. Which already steps into “plausibly realistic, but unfun” territory.

But when one is prone and/or mounting the weapon on something, bullets should go WHERE THE CURSED IRON SIGHT IS, recoil aside.

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I believe they refer to the three soldier stats, the heart, the fist and the foot.
Vitality, Weapon Handling and Speed.

image
(akt-40 premium squad in Moscow)

As far as I understand, these stats have NO effect apart from being a limit on which perks you can get, and also as far as I understood the changes they hinted at would merely make it so the soldier stats increase gradually instead of all at once when the soldier gets a new star. I also doubt they’d allow every class to get maxed stats on everything and that class2 soldiers would still have higher stats than class1, effectively not changing much.

I could easily be wrong here of course as what they said (or at least what I remember of it) was quite vague, and they were talking of aspects of the game that aren’t well explained even in their current state.