Win bonus have to go

Rofl.

NO.
Win bonuses are an absolute necessity to the game.

Without them, everyone will just run around like CoD trying to get the most kills, even worse than it is now.
The entire point of the win bonus is to reward players for completing the designated objectives and winning the game. Getting rid of that is simply just utterly stupid.

People don’t like losing? Boohoo.

  • Get better at the game.

  • Get some friends to group up with, and use teamwork to win.

  • In the case of a game imbalance, jump on the forums and debate how to fix the issue, so that more fair games can be played.

You want to solve the issue of players dropping out of games because they don’t think they can win?
Easy solution: Penalize them for frequently leaving.

team win bonus does indeed create the urge for victory, correct, this is even backed by game design theory, the problem is that I don’t see that much in enlisted anyway, hardly ever people really care to play the obiective and win.

2 Likes

You say that ppl will go for kills and not to the objective.
Imo it won’t be the case as kills made on the objective are worth more so players will have a reason to go for the objective.

5 Likes

well this suggestion is to make developers try such concept at all, we may argue what will work or not but ultimately tests will tell

2 Likes

what do you mean there is no incentive to win without victory xp bonus, the player ranks serve that purpose already and give rewards to players.

Sure anyone can farm that in Tunisia at the moment, because half of the campaign are just one sided bot farms, this is why OP suggested the removal of this failed mechanic.

You want players to play intelligently, work together, and play objective right?
Removing the win bonus goes the opposite direction of that.

The solution is by reworking these things:

  1. Points given for various actions. As @VoyoMayPL pointed out, kills on objective is one part. Points for objective capture need to be at least double if not triple what they are right now.
    Points for fortifying the objective should also come into play and be increased (such as adjust points according to if sandbag walls saved lives, rather than just blocked projectiles).

  2. Push the game to have more defined offense and defense roles. Fortifications need to hold up better against random splash damage, and actually take direct blasts, engineers, or consumables to break.
    Additionally defenders should get the opportunity to set fortifications in advance by being able to see where objectives are going to be.
    On the flip side, attackers should get more use out of TNT mines, breaking through enemy fortifications with tanks (large numbers of points), and so on.

Add in a mechanic like this, so that the players that do decide to play support are only really rewarded for doing their job very well, to encourage players to play aggressive support, rather than just passive.

1 Like