its easy to deal with auto truck/ jeep spam. it already exist in some maps
hll infanrty gameplay is excellent but vehicle is bad. cant use planes and tank damage models are trash
also add halftracks on spawns, some bike, and in case of tunisia a small italian AT vehicles that are not even worth to be added to campaign or as premium squad
bikes can be added to pacific. japanese used a lot in real war
yup with huge maps comes totally different game , only if servers are ready for this …
They can allows the player to deploy transports in a certain way.
For example let engineer build transport vehicle.
This is just a crude experiment as a last resort, since I can’t do more in the editor.
But I think a similar approach to HG and SteelDivision2 is more appropriate.
maybe some thing like this.
I think the server is basically close to being ready. The 20v20 battle is completed no problem
However, some wreck recovery mechanisms are necessary, for example, in large-scale battles, vehicle wreckage and items dropped by soldiers must be destroyed as soon as possible
We already have the maps we just aren’t allowed to use most of it at any time, but it’s still there
I agree I hate this greyzone thing,
HLL, their maps are too small, I would also like to see larger Maps, The objectives are always going to bring people together. That’s the entire point of them having larger maps will just give players more options that will make the fighting more dynamic. And intern, it will be better for the aircraft and for the tanks. Tanks will still wants to flank and so will the infantry, but with a larger map, the instinct will not force tankers into the gray zone
many reasons.
1st maps aint fully done, and they do load in sections, not as a whole. if you jump on modmaker for example on berlin , you will find the garden part, and the opera part, if you load the opera map, everything on ministry garden map layout wont load besides builing layouts and some assets and terrain to keep the feel of the map. and vice versa
example using/loading the ministry gardens layout:
notice how the opera side of the map (Moat) aint loading? .
this is due to save every potato some ram and vram. coz not everyone is running a last gen pc like i m,
2nd: current ticket system dont work on a slow pace game, tickets do depleat faster when no enough human players and wont get much reinforcements as too much time per cap. aka game forces brute force tactics - fast pace
3rd : huge maps will serve a niche, not the masses.
4th untill they do a game mode that works on a large scale, large maps wont work with “default” ticket/spawn/limitations the game offers for the way it was intended to be played.
5th there might be a limitation software wise (key word might coz i didnt bother test it much after) coz if one makes a mod map on mod maker where the file just gets too big, it wont load. (possible , again, i didnt test it enough)
as final, if you still want a large map, build one on customs , invite everyone that asks for said big maps , and even on a full room , you will find that on current game design,(spawns, spawn costs, time to cap, reif per cap) wont work and, the big map do make the game boring. Enlisted wasnt made (core design of the game) to be played as HLL PS or hng map layout size.
I m not against it, not at all, if they come with a mode that works on big maps, i will def try it but, i have played countless maps on modmaker without limitations on size and none offer me a experience to be repeated. nor on lonefighters, nor on squads. its just freaking boring.
and i did play large map games on othergames for years.
if you gonna state :
in your words its “lets make maps big, so engineers will make the game feels and plays exacly like now.”
no need.
its already fun.
anyway
untill they come with a game mod that takes advantage AND is builded for a large map, i dont see it working on enlisted.
that doesnt exist in enlisted because:
isnt a slow shooter
lifes (tickets and respawns dont matter much
respawn times are (gratefully) low
Y key exists.
play a lonefighter game mode , and you will find that current sizes for single soldiers are more than enough for a clean batle with action around the corner for 25 vs 25. and you will see people (when the room is full) trying to coordinate and , just doesnt work coz at the end of the day, its everyone by itself for a “team” effort, and will ever be this way on a casual game.
besides people that heavly bash against stalingrad Pack and refuse to spend a single cent on the game and bash every monetisation option ingame , Stalingrad was heavly criticized as “snipergrad” because maps do offer long range options for bolt actions to “be more important” as you state, making the experice for atackers and defenders a broken boring mess.
no.
i will tho, point again that i m not against a big map if certain conditions are present
Conditions, that on current core, game design dont exist
- bigger player count (32 vs 32 minimum)
- diferent ticket aproach
- frontlines and not a house or a open field as “objective”
- avaiable voice chat
- squad system ingame for randoms to join
- heavy usage of the map tools (AA guns preset on map, flaks working , destruction etc)
- more content like bombing runs to fill the map with action to avoid a boring HLL gameplay
- actions to fill roles (build tank repair zone, build ammo points, man the AA guns etc and have objectives with them per match.)
- if used on Squad base system, better AI at navigating the maps, position, target enemy soldiers, seek defence etc)
- Would work wonderfull on a PVE system where 20 players on a team would fight against a full AI defence for example.
- as CO-OP missions - Get on this building and seek this documents - escape or regroup with an army command post… i dont know.
- reason to exist besides filling a niche.
- transport vehicles / apcs / kubelwaggens / jeeps etc that do ride faster than a snail climbing a wall…
- must be fun (current isnt on all mod maps without greyzones, aka they aint played )
see example (pictures) above. only the session area will load, not everything on possible play map. this , so everyone even with low spec pc can run the game with a few extra frames, and eliminate stuff loaded on that 99% people wont see when they are firing on a street
Because HLL maps are already too big
No one wants to walk for several minutes every time they die just to have it happen again
HLL is dogshit
i dont like, enjoy, or play HLL , and i do agree that running 3042845 miles to be shot randomly isnt the experience i carve at the end of the day, but , the game in true honesty does serve a niche market prety well. and in that regards the game might be a fantastic one, (like PS)
nor that i dont want enlisted to be better on A B or C regards, but i fail to understand the need for some players to suggest this game to be exactly like another one…
You’ve seen me bitch about it in discord before
It has the potential to be a top tier game for me, but certain things really fuck me off about it
Congratulations !
You managed to be the guy who wrote 1 millionth “its just running simulator” criticism about the game.
But unfoernly i dont have any award to give you.
If you are running 83652688… miles in hll, you definetly have bad officer/commander or you as a commander dont built any ops/ garrisons.
People complanin about hll being “walking simulator” are the ones who dont get into truck/use trucks and dont build any ops/garrisons as a commander and try to act like the ape version of rambo throughout all game.
And highest graphical settings requires way more RAM in enlisted than hll. So i dont think “pcs cant handle it” argument is valid.
never played HLL, i only heard of it’s existence now actually. but does the ops/garrisons/rally-point-equivalent can get disabled quite easily? how similar/different they are to the ones in enlisted? what’s the other difference/similarities between HLL and enlisted beside apparently map size difference and HLL having worse vehicle combat?
wonder could it be because it kinda is one ?
Theres trucks for 2 squads maybe ? In most of maps.
So when the game starts you can easily wait 5-15mins untill someone with op / garrison gets anywhere near the action.
And same continues about instantly once the first cap point is taken.
Well if you enjoy building garrisons / ops you still need to walk / run rather significant amount of time to do one in anywhere near reasonable place.
Ppl with toasters can rather easily switch to lower gfx settings.
Ops: only your squad can spawn
Garrison: all team can spawn but you need resources from overall commander or from your support guy
Respawn time is longer
All of them can be built by commander and/or officer in every squad.
I already wrote
We have unlimited jeep/truck spams in some maps already
Also game doesnt need to take hll type of spawns. Keep the quick deploy time and all can spawn in one rally thing so;
You have a hll big maps but faster.
Also, dont implement any resource limit like hll sonyou can spawn a lot vehicles like now .
So with this formula; we will have the perfect mix of milsim/arcady game and also the best sandbox ww2 experience in big tactical maps. What sounds bad about it ?
In which maps ? Since those few maps in moscow for example theres max 2 kubels that seats 4 maybe 5, so not even a full squad.
And they are quite useless, which is why they aint really even used.
Quite sure the bigger maps would make it significantly slower, which happens in fair share of maps already where theres absolutely ridiculous chokepoints where attackers has to push thru.
Perhaps that we dont want milsim ?
When ever I feel like doing jogging simulation I play HLL.
If im looking for “tactical” cooperation requiring game I play csgo for example.
When I want something easy not much of “skill” requiring I play enlisted.
Quite simple isnt it ?
Enlisted gameplay is very much like red orchestra which is mix of milsim and arcade. So labeling enlisted as “semi milsim” is not wrong. If you try to play it like cod or bf against veteran team they will wreck you absolutely.
And from my personal experience, playing enlisted cautiously like hll really goes well and pays off hugely
Uhm, no they are about as comparable as trucks and pigeons.
No its not wrong, its absolutely retarded.
Ironicly the zergrushing gaining ground asap is the only way to win the game against so called “veteran” players.
Im quite sure your personal experience lost credibility in previous statement.
Anyway the answer still remains as massive fking no.