No
That’s what you end up with if you want to introduce realism/HA without thinking.
For some reason IRL armies didn’t spam AAA like crazy.
No
That’s what you end up with if you want to introduce realism/HA without thinking.
For some reason IRL armies didn’t spam AAA like crazy.
Supposedly they have single barreled 2 cm AA guns for each faction planed, my guess is that these will be dual use.
Presumably they will then do away with the Flack 38 Quad for all then
For some reason, IRL armies weren’t able to spit out AAA in 10 seconds, for free
For example
How would you balance it then, to make it realistic?
For this particular example, when a building (any) is build in 50%, the blueprint is swapped with a model of some kind.
For example flak in a transport position that can’t be used to shoot and has to be hammered for another 50% to be operational.
More here:
Suddenly players have a clear indication that something is being build and can act to counter it in advance.
And buildings don’t appear from nowhere what is like their main downside asaide from being immobile.
I guess this more or less summarizes my point.
If you want to simulate IRL thing but you don’t implement some of it’s
So you need to know what you are doing and why certain things are how they are.
In BFV’s early days there was a problem of people cornercamping with MMGs.
It was happening because of two things:
So dice made the only logical decision and nerfed MMGs to have almost SMG-like damage (but better range at least).
And all of this because of a illogical, unfiting mechanic that devs wanted to preserve for reasons unknown. Or a spagetti code but then it’s still their problem.
Similar thing happened in H&G where devs nerfed LMGs’ damage to BELOW SMG instead of for example disallowing ADS without mounting.
As a result LMGs were trash to the point I switched to ARs.
Similar thing happened in enlisted. Except DF nerfed accuracy instead of damage and unlike reto they can’t make working bipods.
As a result LMGs are trash to the point I switched to BFV.
I’ve seen a couple lately over the past few weeks
It isnt exactly rewarding considering it takes specific squad to make one & at same time you could probably do alot more exp with any other squad.
well considering that most people dont even build rally points, i think it is too much to expect of them to build AA.
Fair enough.
I still think you would need to increase the amount of time it takes to create a structure. Even with it visible, it wouldn’t give you much time to do something in response.
That’s just tweaking.
Also we can change values from 50% to 25%. Similar effect without additional staring at the green circle filling up.
You will get more points by playing rambo blame game not players, it may take many minutes for plane to come back and he may come from another side so you may not even be able to aim at him due buildings or hills or tree range. Also they are harder to use than before since angle is so limited, yeah damage is good enough to kill most planes but if they know how to play then they will bomb your ass without being shot down. They could reverse angle nerf while at same time nerf dmg to the troops but i guess it’s too hard to achieve something that could be done easily in 2002 with Warcraft 3)))))))
Enlisted already have new models for AA guns in mode editor, they are different model and different specifications for different factions, and most importantly they do not have shield in front of gunner. If the developers do not produce bugs on the hitting box of them, the gunner can easily be killed by infantry from any direction, so engineer must build them in a location which is in cover between enemy infantry, and can only be used safely against plane. Otherwise the gunner will just become a focused and easy target from enemy infantry, and due to low firing rate, deviated crosshair at low elevation, lack of cover, need of reloading and limited aiming speed, it is not likely to be more effective than a machinegun nest against infantry. For being more effective against plane, the developers should consider give longer firing time before overheating.
Well everyone having tons of quad 20mm shielded German AA guns wasn’t accurate either.
really? every game there’s always some chucklefuck sat 200m behind the point on AAA waiting for people to spawn in a plane or bombers
Likely to see when attacking in invasion mode, and specially more likely when close to defeat.
because dopehead dick-in-sons were restricted to it use against infantry, they were so dicked that their two braincells couldnt realize it is supposed to be used against aircrafts primarily
AA engineer guns are easily taken out and could be limited like tanks. It was a big step back when they took the easy way out. Imagine them doing a flak 88 that couldn’t be turned on tanks.
Because they got nerfed to oblivion and now its dogshit.