Where is this game heading?

In any case I agree ANY kangaroos cod like players should be nerfed. Perhaps not completely prevent shooting while jumping, but giving the same aim penalty that lmgs users had while running during the accuracy patch (now reverted) would make this behavior absolutely worthless but we would still see those idiots attempting to do it and mock them as they fail ridiculously.
I’d also make that aim penalty persist for 1.5 seconds after landing from a jump.

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My in depth & dead honest answer to that question after playing this game for 1.3k hours :

idk

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I thought I was in Australia today and not Moscow, herds of console ‘skippies’ bounding across the snow! My fault for playing through the day whilst ‘working’ from home :slight_smile: Seriously though, I freakin hate console bunny hoppers…

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i wish i could get an answer to that question as well.

unfortunately, i have no idea.

While I agree with you that things have gotten worse with how fast the game is being played, i still really like it, the concept reminds we of Red Orchestra, fast time to kill and AI mixed together with real players.

While the game definitely has room to improve - for me especially when it comes to realism- , as long as the time to kill and the base idea of the game doesn’t change I will enjoy playing it.

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Movement speed, aiming speed, reloading speed should be slowed than now.
This game just focuses on how many do i kill, not an aliveness.
I think this game should head to ‘aliveness’.

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I think the game Shall stay in the middle ground from cod and hell let loose as currenly is.

Good weapon mechanics, fast time to kill, amazing vehicle /inf interaction and amazing movement

I don’t want to play another running simulator or, a slow game like hll. Neither a ultra fast cod style game.

Enlisted suits me perfectly on the middle ground.

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But now, it’s more like arcade and game is immature, this game needs some adjustments that make this game little bit more realistic.

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I agree, but I sure wish soldiers’ physics and inertia was improved to match the realism of ballistics.

Soldiers, especially bots, lack any feeling of momentum. They should not be able to 360-720 and zig-zag quicker than the rifle bullet flying towards them.

This does NOT mean that soldiers should be taking whole meters to slide to a stop every time you release movement button, but nonetheless there should be at least a minimum yet noticeable feeling of inertia both when starting and stopping a sprint.

It would only require us a little time to get used to, and learn to stop sprinting just a bit earlier before coming to a corner, in order to stop behind it instead of unwillingly stepping out. Just like we would IRL.

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they nerfed the mg like crazy…idk what ur talking about. u lost cause they had a better team

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I don’t know but it’s quite rare fighting against these players, and it just sounds like that they were just better skilled than you. Abusing mechanics? sounds like you don’t know how to use these mechanics.

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Be it scummy or not, soldiers jumping around sure spoil the atmosphere.

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i think these guys just had fewer skill and ‘learn to play’ issues

Exactly. Low time to kill is not a problem, it’s the lack of inertia that makes experience so jarring. Like it’s no ok that someone can avoid getting shot by going prone faster than bullet hits them.
Characters can run fast, like they always did in BF for example. The key difference is that inertia adds a sub-second predictability to the movement. This improves hit detection too, besides making movement look smoother.

To the people talking about skill. I’m not a competitive player. I play games for fun, not for proving something to someone. Yes, I could learn and use the same exploits. But I believe that doing so goes against the spirit of the gaming. Games are escapism, they shouldn’t be “work”, at least for me. I have no desire to start my Enlisted session by first loading into CS: GO aim training map. Then doing a round of bunny hopping warmup, then playing only that campaign that has the highest DPS weapons with lowest hip fire spread. So I could use my bunny hop run and gun to the fullest extent. That’s what being try hard means.

Learning weak spots of tanks is not the same as practicing recoil compensation on one specific weapon for hours everyday. Both are explicit game rules, but one of them is going a bit to far into the land of competitive plat.
Enlisted is explicitly designed with minimal competitive structure, like weapons for example, have random recoil instead of specific patterns like in CS. This is what I like about this game.
Things like bunny hopping is clearly just anachronism from game code not handling this part of the player movement. Lack of inertia feels like an oversight.

It’s the small things which in combination become a major annoyance. Like mounting weapons for example, not only in some cases it’s just frustrating to find the spot where prompt shows up. But then after finding spot you realize that your movement is restricted to 15 degrees and by going full turn to one side you loose the mount. So how about learning this? Should I tell someone who complains about this that they luck the skill and should just memorize how every window works in this game or how to create your own best patterns from sandbags? Like I do this shit, but I’m not going to tell someone that they luck skill for not doing the same.
It’s not difficult to separate genuine game mechanic from lack of polish. Think about how you sound when you tell someone that they luck skill to use and oversight of the game mechanics rather than genuine rules.

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There should be more realistic details…
like if you reload when you are walking or running, reload speed increases by 40%.
The same goes for aiming speed.

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Don’t want this game to be as slow as HLL either. Not advocating that at all.
The issue is just how game handles fast movement on technical side. These issues where quite clear during Modern Warfare event, where some soldiers would just phase around.
Perhaps you experience those less because you get better matchmaking. Maybe it’s just my ISP that did something leading to more packet loss and higher ping, but I don’t see these issue in BF for example, or in HnG.

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Modern event soldiers were just fast by design.just that.

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lol, dont do that mate : D, you might make some devs very sad.

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