Which belong to high-quality suggestions???
1.A simple suggestion full of expansion possibilities, executability and excellent customer feedback (but since this suggestion merely presents the basic concept, it requires developers to refine, fill in and enrich it)
2. Suggestions on the style of an academic journal abstract.
3. Copy and paste the content and pictures of some weapons and equipment that have been sorted and summarized.
4. Beautiful Latin prayer general suggestions.
5. Suggestions from players who have a good relationship with the staff.
6. Old content written by new players.
7. Rudimentary suggestions and reports similar to those with incorrect version information filling and insufficient supporting materials in the issuse layout.
8. Received outdated/imrigorous/non-compliant suggestions recommended by the staff.
9. Suggestions that some staff members cannot understand and only specific employees can comprehend after reading (due to differences in information acquisition ability and logical thinking ability).
10. Those suggestions for developers to deal with: repeated generation, fixing, fixing, fixing, fixing. Re-generate and re-fix the content of the problem.
11. The developer failed to fully understand, fill in and improve the suggestions.
12. The developer put forward a suggestion that came from listening to players but was resisted by a large number of players.
13.Received suggestions supported by experienced players.
14.The person who made the suggestion received a higher proportion of likes from their friends and social circle.
15.A suggestion that has received a large number of players’ support but is not agreed with by the developers.
…
So what is the fixed format for high-quality advice?
Are you asking players to submit suggestions, such as in a specific template format? For example: Annual financial report? Confession? Case registration information? Bidding proposal? Litigation report? Medical diagnosis certificate/health checkup report?
PS:
1.When submitting suggestions, players must perfectly write a complete planning scheme for one suggestion (including a complete execution plan, complete program code, texture model), as well as all the supporting auxiliary measures plans, improvement and optimization plans. And the new modules and new technologies that need to be added. Even provide new employees for developers who can understand and implement the suggested content? (For example: Submit the personal information of the author of the Huge Attack mod, tax payment number, and other private information)
2. Is it still necessary to make friends with certain staff members, offer donations and gifts?
3. For excellent suggestions from players. But if developers fail to make effective use of it and it is resisted by players instead, is it because the quality of the suggestions put forward by players is low? Is it still due to the developers’ lack of ability?
PS: Case Analysis
1.For instance, I would like to make a suggestion: only include the vocabulary: motion capture technology.
Then most players, developers and management staff would think: I’m saying that I want developers to collect human motion information through motion capture technology and input it into the game program to replace the current simulation motion algorithm model.
Everyone knows the implementation plan, advantages and disadvantages, and other information of this suggestion.
2.For instance, I proposed to reset the research and development system of the Corps.
There will only be some players, developers and staff. They will quickly understand the brief suggestions I put forward on this.
For instance, expanding the application of the R&D point pool, better recreating and utilizing a vast number of corps (including those brought back from the old era), more occupations, more job ranks, more combinations, more free combinations, and even suggestions for weakening the influence of the optimal combination under different weight coefficients.
Players need to write a considerable amount of space to describe the improvement measures.
However, developers have not paid sufficient attention to this in the past 1 to 2 years (the player community has provided a lot of valuable suggestions), or in the past, developers failed to fully understand or utilize the suggestions and reports handed over to them. There are many cases where developers failed to design and develop properly, resulting in the withdrawal of updated content.
3.Taking the “Big Attack” mod as an example, the player community put forward a large number of complete suggestions. Some managers also supported this and communicated with the author, and submitted a report to the developers.
But two years have passed, and the plan is still on hold.
4.In the past, some staff members claimed that suggestions that received more support were more likely to be accepted.
But the actual situation is not optimistic.
Some of the suggestions that received a lot of love were not adopted.
So in the new future, who will evaluate high-quality suggestions, how will they be evaluated, archived, adopted and utilized?
Who is responsible for the certification, supervision and feedback of the design plan formed based on the suggestions, the compiled code and the functional algorithms made?