TLDR: I like this game, it has given me dozens of fun gameplay hours, and I want it to succeed in the long run but it really needs to take itself more seriously and get a major overhaul to not be silly by 2022 standards.
- Soldier movement and first person view - the animations in this game still look like an indie project from 2010.
Running is robotic, with no torso sway, no shoulders movement, just carrying the weapon like a baby; seeing your empty shoulders when looking around as a pilot or when healing, seeing your secondary weapon make a vertical 360 in front of your face when going prone; going into seizure when trying to vault through a small window; looking out of the tank hatch instantly with hands at your sides and going back in just as instantly.
When you’re flying a plane, the pilot just keeps two hands in front of him, when you’re driving a car, the soldier doesn’t even hold the steering wheel.
Dead face expressions, stiff movement, just TWO pose variations - running or ADS, there’s even no hip-fire animation. You know these 2 stiff animations all too well:
This just looks like some Battlefield Heroes or Team Fortress level of weapon handling:
I believe Keofox @1942786 said they were working on animations and it’s a work in progress but it’s long overdue.
Good thread about animations and movement:
Particle effects (footsteps, smoke, explosions, water etc.) - look really cheap and really pixelated.
I honestly wonder if it’s just small budget or the engine can’t do better.
This is the only “footstep” particle in the game I’ve ever seen and it appears on every surface and every soldier, it’s even visible through house ceilings (you can see the enemy running on 2F when you’re o 1F):
This is the only “melee stab” particle effect
This is an enemy boot sticking through the ceiling (on the right next to the lamps)
Weapon animations and handling - crucial for any FPS game, and when StG reloads in some rambo-AK style, when DP-27’s pan magazine doesn’t rotate, when rockets of Caliope or Bazooka look like firecrackers, when MGs with bipods can’t use them properly, when G41 reloads full 2 new clips after firing 1 round, when belt fed MG doesn’t have a belt, when many guns feel and sound like peashooters with no recoil - it just feels and looks cheappp.
Tank physics and animations - for a game focused so much on combined arms warfare, with vehicles, it’s shocking how janky the tanks are - every little pavement stone or wooden log will stop your tank dead in its tracks, 1 meter long trenches are often impossible to traverse, the cannon sight will jump on every tiny bit of rubble, and you can’t even look out of the commander’s hatch and see behind your tank what newspaper is blocking your retreat without rotating the turret simultaneously (still no freelook for tank commanders).
Besides, despite Enlisted sharing assets with a heavily vehicle-based elder brother WT, there are very few satisfying vehicle handling and combat details - tanks don’t have unique engine or cannon fire sounds (as far as I can tell), non-pen and ricochet shells just disappear into oblivion without any pretty ricochet animations like in BF1/V, vehicle destruction animations are always the same (no flying turrets, no ammo cook-off), just a burts of fire and an explosion resulting in a black carcass:
Such “burnt out” carcasses mostly still have intact MGs and all kinds of wooden boxes which would have exploded to pieces.
And for the love of everything good in the world, why does this “WW2” game doesn’t have basic tank markings such as balkenkreuz/white star/red star and a random turret number BY DEFAULT?
All kinds of very CHEAP looking UI elements
Like the military rank icons in kill feed:
CHEAP looking customization options:
CHEAP looking model collisions:
CHEAP looking fantasy-paper guns (personal pet peeve)
CHEAP looking soldier models and uniforms
CHEAP looking UI text boxes (when you have to write a wall of text to explain your game mechanic, maybe you’ve overcomplicated things?)
CHEAP looking low quality textures
which look rather contrasting with what we saw in the initial screenshots (e.g. E3 2018):
CHEAP looking translation as if the devs can’t hire a single professional translator
“In a spike”? What?
- Lack of ambience, menu/gameplay music, atmosphere; poor voice lines - when you load into the match it’s almost dead silent and the only sound effects that cover it are artillery strike/Uraaa in Berlin/loud speakers in Stalingrad - it really wouldn’t hurt to take a page out of BF1/V’s book again and just add simple start-of-round tunes/jingles depending on the map/campaign/faction.
The 3 songs we have in the menu are nice and all, but personally I grew tired of them after a couple months and have had music at 0 ever since.
I guess reording music is expensive, but one additional tune per major update/new campaign would be nice,
Same with end-of-round theme - in BF they start playing about 30-45 seconds before the expected match end and finally culminate when the match is won/lost, which always felt awesome, but in Enisted all we have is the announcer saying something like “We’ve won!”, then blinding clouds and then the scoreboard.
The voice lines feel like they were recorded in a perfect studio by overly enthusiastic voice actors shouting cheesy quips like “You wanna die? I’m your man!” in an empty room.
Would be really nice to record new ones, adding grit, seriousness and physical strain effect.
Yes, once more a-la BF1:
Speaking of BF1, that game has an amazing variety of melee/takedown animations, while we in Enlisted only have the generic “stab” without any interaction between the two enemies: