Mmm, just like dynamic shadows, they seem to work in game but only in local sessions (1 player).
If I’m wrong, correct me please.
Mmm, just like dynamic shadows, they seem to work in game but only in local sessions (1 player).
If I’m wrong, correct me please.
Dynamic shadows do not seem to work unless in local, but messing with values for weather does. I apply a cloudy overmap and tweak some numbers around to make maps cell shaded or retro, or etc. Some work for people, some do not.
Weather works - weather_poor and additional lightnings work great.
But changing color filters (for example, making everything green and yellow like it’s gas attack already) doesn’t work outside local games.
Well, I hope it will always work in the future.
Color filters make missions more immersive.
I’ll do further tests today to see if anything I know is possible and confirm. I swear it does but can’t be too sure.
Only when slightly changing colors by the weather effects themselves.
Color_grading doesn’t work.
I’ve checked.
Color grading doesn’t work so we can use mie_absorption and scattering (parameters used in weather presets)
id love to have some help with a map im trying to work on
its a D-DAY map