US Independence Day

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Get ratio’ed… I guess…? You didn’t have to do this to yourselves…


Are you guys not ashamed by this…? I know I would be, if I tried to sneak in Commonwealth weapons into a 4th of July event!

What people sign off on these ideas? This must have passed through so many hands before being released, yet it was done anyway…? Any sane person could see the problem with this…

Plausible Solution

An intelligent thing to do would be to replace the two Kukris with two machetes (or three, if you’re feeling generous), then promise to return the Kurkis in a future Gurkha squad.

Doesn’t even have to come with a special primary weapon - would honestly prefer it that way, being able to customize them ourselves apart from melee weapons would be way cooler, let them be able to equip both rifles and SMGs instead as their ‘special mechanic’.


Next year’s 4th of July, we’ll get recycled Pattern 1897 Infantry Officer’s Swords and BSA Thompsons - welcome back to the fold, Yanks!

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It Gaijin, of course not.

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Wasn’t familiar with who famously used it though i realized my error after a quick google search to add a philipine scout knife would be a bolo knife not a Khukri i got the 2 confused though to add ghurkas theyd only fit in burma and the Tunisia campaign to my knowledge unless they added more campaigns of dense jungle warfare(would be fun but were copying HLL at the exact time they are adding Vietnam) in asia.

I mean, you could’ve added a machete, bolo knife, trench knife, a saber…

Just seems like an odd choice to give the US a kukri for the 4th of july tbh, but hey, more colt jortzes

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How hard is it to accept campaigns are gone? It was changed for the greater good… shouldn’t have complained about less populated games while you had it :man_shrugging:

When the event stops repeating the same weapons, please offer a rare one that appears infrequently in battle.

I like. Swords/knives are rare and useful (for sprint) and the Colt Schwarz will come handy for the “kill X enemies using a pistol” daily tasks.

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Major, the rewards have been a bit limited lately; the previous event only gave out 2 tickets even though the rewards themselves were really good and rare weapons, so I think quite a few people would have appreciated getting at least 3.

Well is called mini event for a reason they normally are events that start inside bigger events like the Dday one

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So, we need a “Big Event” version with at least four obtainable weapons; honestly, I actually regret not getting two of those MP41(r)s. XD

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I’m pretty sure I have about five of those MP-41(r) if I recall correctly, I picked up two TKB-336s to me, those are more useful.

Well like I said the Golok was made by the OSS for agents to go into the Philippines with

Then the Philippine scouts mainly known for the bowie knife they had bayonets to their own standard blade and Marines used them too

Also we regiments with their own machete variant the bolo knife
Example from the 2nd Filipino Regiment
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Also another photo I didn’t get the regiment they were apart of
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Though these ones are more longer than the bowie knife the Philippine Scouts had

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They definately still should be a squad… I don’t care, we should get the Gurkhas!

I’ll have to finish my Rider II squad suggestion, but then I already have plans for a two event squads event…

German Marines (in pre-war blue uniforms) with machetes as their non-removable melee weapons (the one in-game looks identical to one seen in use by a Atlantic Wall marine).



And a Gurkha squad, in either green, light blue, or sand uniforms, with these kukris as non-removeable melee weapons.

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I imagine them both being 6-man Rifleman squads, with one Engineer and one AT soldier each, and four Riflemen. However, no one in the squads comes with a special primary weapon - instead, the special “mechanic” of the squad is that the Riflemen in both squads will have the option of equiping rifles as usual, but also both SMGs and Assault Rifles on top!

Why no special weapons…? Well, for one, there aren’t any fitting ones for the Gurkhas that makes sense and not be totally out of place - and really, two squad with unique* melee weapons, very uninque uniforms, and unique squad mechanics (Rifleman flexibility), you really shouldn’t need anything more…

And the Gurkhas have branding, can’t discount that!

“If a man says he is not afraid of dying, he is either lying or he is a Gurkha.”


As you can see, I have put some thought into this… and yes, there would be a non-removeable and removeable version of the kukri at the same time for the Allies. This is because some Commonwealth soldiers did adopt the Kukri themselves after fighting next to Gurkhas. Two rarer versions from this event that you could distribute in the regular line-up, then a whole squad using their own.

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fuck-the-king_1098422

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It’s basically an assault rifle for BR3, which makes it quite lethal; in fact, ironically, the automatic rifles we have at BR5 are actually light machine guns that would probably fit at BR3 or BR4. However, since my Germans mostly needed SMGs, I bought one of the MP41(r)s—though the issue is that I did so after buying the FN1930, and that one isn’t exactly a very good LMG.

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yes

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Nah not that ton I think the only LMG ones are the FG and the Type hei auto the FG is mostly a LMG for paratropers

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As I understand it, the Type Hei Automatic was part of the project to standardize and modernize the Japanese army; the FG42 certainly straddled the line between the two categories; the T20, I assume, was something like a BAR—which was more of an automatic rifle in the true sense, though it wasn’t exactly commonly used the way we do in the game; and the AVS-36 was produced in significant numbers, but I don’t think it was as effective as expected—otherwise, we would have seen the Soviets using AVS and AVT models instead of just semi-automatics.

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Is there a specific reason why the Kukri knife has 120% sprint speed? Or rather, why are event melee weapons given different sprint speed values in the first place? Wouldn’t it be better to standardize them all to either 150% or 100%?

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